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I don't want to homebrew anymore...
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<blockquote data-quote="Li Shenron" data-source="post: 6733921" data-attributes="member: 1465"><p>Can't be much of a help here, since I am a homebrewer too, but like most homebrewers, my homebrew is still pretty much generic ale <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Nothing wrong with that. The obvious suggestion is to try out a published setting that you haven't played before. Unfortunately we don't really have campaign settings for 5e yet, and even SCAG won't really be a campaign setting sourcebook but rather a smallish starting point. Since you mention that you haven't played FR before, you can pick SCAG up and expand later with some older-edition FR book. Personally I would just use the 3e FRCS and just learn to live with 5e core options + UA articles.</p><p></p><p>If you dare trying something more different, consider a significantly different genre, something that deviates from classic fantasy.</p><p></p><p></p><p></p><p>Here I would not be very optimistic about published products. Very rarely they are less cliche' than homebrew storylines. Most of the time they are the usual "rush against BBEG/cult/organization that wants to destroy the world using a special ritual/mcguffin".</p><p></p><p>One way to challenge the cliche' could be first of all to consciously avoid any "threat from above". No single event, villain, spell, cataclysm, artifact etc. that threatens the world on a large scale and can be stopped with one fight. Try having a world where the cr*p rises from below: regional plagues, local crime and corruption, wars between 2 kingdoms only, famine/drought/natural disaster in a specific area, long-term spread of evil religions... you know, basically creating problems that <em>aren't</em> solvable by killing the responsible because there are way too many responsibles, pretty much like in the real world. No chains of single threats but a rather 'organic' web of threats that keeps regrowing, and within this mess the PCs become heroes if they manage to rise so high in the world that they can control the web (from within or outside) significantly for the good of the many. </p><p></p><p>I know it's difficult, it's basically asking to change the vision of the PCs final achievement, from becoming Rambos/Supermans/Chuck Norrises to becoming Washingtons/MLKs/Mandelas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6733921, member: 1465"] Can't be much of a help here, since I am a homebrewer too, but like most homebrewers, my homebrew is still pretty much generic ale :) Nothing wrong with that. The obvious suggestion is to try out a published setting that you haven't played before. Unfortunately we don't really have campaign settings for 5e yet, and even SCAG won't really be a campaign setting sourcebook but rather a smallish starting point. Since you mention that you haven't played FR before, you can pick SCAG up and expand later with some older-edition FR book. Personally I would just use the 3e FRCS and just learn to live with 5e core options + UA articles. If you dare trying something more different, consider a significantly different genre, something that deviates from classic fantasy. Here I would not be very optimistic about published products. Very rarely they are less cliche' than homebrew storylines. Most of the time they are the usual "rush against BBEG/cult/organization that wants to destroy the world using a special ritual/mcguffin". One way to challenge the cliche' could be first of all to consciously avoid any "threat from above". No single event, villain, spell, cataclysm, artifact etc. that threatens the world on a large scale and can be stopped with one fight. Try having a world where the cr*p rises from below: regional plagues, local crime and corruption, wars between 2 kingdoms only, famine/drought/natural disaster in a specific area, long-term spread of evil religions... you know, basically creating problems that [I]aren't[/I] solvable by killing the responsible because there are way too many responsibles, pretty much like in the real world. No chains of single threats but a rather 'organic' web of threats that keeps regrowing, and within this mess the PCs become heroes if they manage to rise so high in the world that they can control the web (from within or outside) significantly for the good of the many. I know it's difficult, it's basically asking to change the vision of the PCs final achievement, from becoming Rambos/Supermans/Chuck Norrises to becoming Washingtons/MLKs/Mandelas :) [/QUOTE]
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