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I don't want to use my feat!
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<blockquote data-quote="KarinsDad" data-source="post: 2326077" data-attributes="member: 2011"><p>The original question was whether RAW could be used to "pull a punch".</p><p></p><p>You are adding examples (e.g. Eric Clapton) where the spectators KNOW that the character can do something at a given level and have FOREKNOWLEDGE of the ability of the character.</p><p></p><p>You are adding examples where the spectators have some mystical knowledge of whether positive energy is being channeled by a Cleric or not. Where in RAW does it state that the channeling of positive energy is "noticeable to everyone in the Cleric's immediate vicinity"? That is something that you merely said would occur in YOUR game.</p><p></p><p>How would other NPCs know any of this?</p><p></p><p>I might understand a Bluff check if the spectators have intimate knowledge of the character (as per your Eric Clapton example here), but why would a Bluff check be needed when the spectators have zero knowledge of the character?</p><p></p><p>If the 20th level Rogue tries to pick a lock that he does not want to open, what stops him from failing automatically?</p><p></p><p>What stops the 20th level Fighter from swinging one inch to the right of the opponent? He doesn’t have to look like a dork if he misses.</p><p></p><p></p><p>I am a computer programmer. Are you telling me that someone looking over my shoulder will be able to tell that I am putting an intentional bug in my code if he is watching me type it in? If I type in a ">" symbol instead of a "<", the code will just not work properly. But you are claiming that I would have to make a bluff check to do this. That's silly. There is a difference between intentionally not trying your best and trying to con someone into believing that something false is true. You are trying to equate the two and they are only remotely similar.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2326077, member: 2011"] The original question was whether RAW could be used to "pull a punch". You are adding examples (e.g. Eric Clapton) where the spectators KNOW that the character can do something at a given level and have FOREKNOWLEDGE of the ability of the character. You are adding examples where the spectators have some mystical knowledge of whether positive energy is being channeled by a Cleric or not. Where in RAW does it state that the channeling of positive energy is "noticeable to everyone in the Cleric's immediate vicinity"? That is something that you merely said would occur in YOUR game. How would other NPCs know any of this? I might understand a Bluff check if the spectators have intimate knowledge of the character (as per your Eric Clapton example here), but why would a Bluff check be needed when the spectators have zero knowledge of the character? If the 20th level Rogue tries to pick a lock that he does not want to open, what stops him from failing automatically? What stops the 20th level Fighter from swinging one inch to the right of the opponent? He doesn’t have to look like a dork if he misses. I am a computer programmer. Are you telling me that someone looking over my shoulder will be able to tell that I am putting an intentional bug in my code if he is watching me type it in? If I type in a ">" symbol instead of a "<", the code will just not work properly. But you are claiming that I would have to make a bluff check to do this. That's silly. There is a difference between intentionally not trying your best and trying to con someone into believing that something false is true. You are trying to equate the two and they are only remotely similar. [/QUOTE]
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I don't want to use my feat!
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