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I don't want to use my feat!
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<blockquote data-quote="ThirdWizard" data-source="post: 2334573" data-attributes="member: 12037"><p>Heh, perhaps they should have included something on this.</p><p></p><p>Suffice to say PCs in my game generally arn't generally going to be recognised by the general populace of a city they arn't active in, unless they have something that really sets them apart.</p><p></p><p></p><p></p><p>Perhaps the problem is that I see the troop movement as the important factor. I don't think anything is going to be influenced by particularly <em>how </em>the troops are moving. They can be pretending to retreat, looking back over their shoulders with panic on their faces or they can be pretending to retreat with a determined look on their face, and it won't affect what the enemy troops decide to do. The enemy will still determine whether or not to pursue based on the situation given to them based on their military training.</p><p></p><p></p><p></p><p>They had no clue because, say, they didn't have enough Knowlege (tactics) so they didn't recognise the maneuver. I just can't wrap my mind around them not recognising the maneuver when performed with <em>exactly the same movement</em> by someone with a high Bluff skill because the enemy forces for some reason acted out the scenario better. It makes no sense to me.</p><p></p><p></p><p></p><p>Those would be Bluff checks. </p><p></p><p></p><p></p><p>I could buy that. I don't see battlefield tactics as manipulating the way people think, though.</p><p></p><p></p><p></p><p>A bit complex? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Personally, I like simple things. Not to say that that isn't more exacting, but for me a simple Profession (Soldier) would work, perhaps with a +2 bonus for 5 ranks in Knowlege (Tactics). Oh, I know, it isn't quite right, but much faster. And since there are no rules for it, I'd choose something that would be easy to remember and adjudicate. Not that a more complex check wouldn't work, but it isn't my style.</p><p></p><p>Going back a bit. What about Sherlock Holmes pretending to be Clueso (from the Pink Panther). He's pretending to be something he is not, acting out a role that is in fact the antithesis of what he is. He's pretending to miss those things that are obvious even to a casual observer where normally he picks up on the most subtle of clues.</p><p></p><p>I'd probably make it a Disguise check. That would mean that it would be opposed by Spot. Bluff is trying to make NPCs react a certain way, whereas Disguise is about making NPCs believe you are not what you actually are. In this case, I'm just looking at what the PC is trying to do and the opposed rolls is a consequence of the PC's action based on the skill. So, its more of an incidental choice.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2334573, member: 12037"] Heh, perhaps they should have included something on this. Suffice to say PCs in my game generally arn't generally going to be recognised by the general populace of a city they arn't active in, unless they have something that really sets them apart. Perhaps the problem is that I see the troop movement as the important factor. I don't think anything is going to be influenced by particularly [i]how [/i]the troops are moving. They can be pretending to retreat, looking back over their shoulders with panic on their faces or they can be pretending to retreat with a determined look on their face, and it won't affect what the enemy troops decide to do. The enemy will still determine whether or not to pursue based on the situation given to them based on their military training. They had no clue because, say, they didn't have enough Knowlege (tactics) so they didn't recognise the maneuver. I just can't wrap my mind around them not recognising the maneuver when performed with [i]exactly the same movement[/i] by someone with a high Bluff skill because the enemy forces for some reason acted out the scenario better. It makes no sense to me. Those would be Bluff checks. I could buy that. I don't see battlefield tactics as manipulating the way people think, though. A bit complex? ;) Personally, I like simple things. Not to say that that isn't more exacting, but for me a simple Profession (Soldier) would work, perhaps with a +2 bonus for 5 ranks in Knowlege (Tactics). Oh, I know, it isn't quite right, but much faster. And since there are no rules for it, I'd choose something that would be easy to remember and adjudicate. Not that a more complex check wouldn't work, but it isn't my style. Going back a bit. What about Sherlock Holmes pretending to be Clueso (from the Pink Panther). He's pretending to be something he is not, acting out a role that is in fact the antithesis of what he is. He's pretending to miss those things that are obvious even to a casual observer where normally he picks up on the most subtle of clues. I'd probably make it a Disguise check. That would mean that it would be opposed by Spot. Bluff is trying to make NPCs react a certain way, whereas Disguise is about making NPCs believe you are not what you actually are. In this case, I'm just looking at what the PC is trying to do and the opposed rolls is a consequence of the PC's action based on the skill. So, its more of an incidental choice. [/QUOTE]
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