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I don't want to use my feat!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2339179" data-attributes="member: 19675"><p>Nothing in the skill as written says its personal only.</p><p></p><p></p><p></p><p>THAT is potentially a 100% valid critique. Why do you feel Tactical Bluff should be WIS or INT based? A Bluff of any kind is about being pursuasive. </p><p>Charisma is described as being appropriate for "Checks that represent attempts to influence others." (PHB p9) That is exactly what a Tactical Bluff is trying to do- influence opposition forces.</p><p></p><p>WIS and INT, on the other hand are about being perceptive or retaining information.</p><p></p><p>Bluff's opposition skill, Sense Motive, is WIS based- seeing through deception is one mark of true wisdom, or having enough information about a particular situation as to make the Bluff useless. Sufficient INT should give SM bonuses where appropriate. For instance, if you know from your studies (KS Arcana) that Khrel the Obscure was destroyed in a well-witnessed magical mishap (and you have his skull sitting in the back of your lab), then anyone claiming to be Khrel the Obscure is probably not going to succeed at bluffing you.</p><p></p><p>Perhaps Bluff is incompletely modeled. Perhaps Bluff (especially at a tactical level) should have synergistic modifiers from other stats. But it really isn't a WIS or INT issue.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2339179, member: 19675"] Nothing in the skill as written says its personal only. THAT is potentially a 100% valid critique. Why do you feel Tactical Bluff should be WIS or INT based? A Bluff of any kind is about being pursuasive. Charisma is described as being appropriate for "Checks that represent attempts to influence others." (PHB p9) That is exactly what a Tactical Bluff is trying to do- influence opposition forces. WIS and INT, on the other hand are about being perceptive or retaining information. Bluff's opposition skill, Sense Motive, is WIS based- seeing through deception is one mark of true wisdom, or having enough information about a particular situation as to make the Bluff useless. Sufficient INT should give SM bonuses where appropriate. For instance, if you know from your studies (KS Arcana) that Khrel the Obscure was destroyed in a well-witnessed magical mishap (and you have his skull sitting in the back of your lab), then anyone claiming to be Khrel the Obscure is probably not going to succeed at bluffing you. Perhaps Bluff is incompletely modeled. Perhaps Bluff (especially at a tactical level) should have synergistic modifiers from other stats. But it really isn't a WIS or INT issue. [/QUOTE]
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