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I enjoy clerics without gods
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<blockquote data-quote="ConcreteBuddha" data-source="post: 1577184" data-attributes="member: 3139"><p>This is kind of rantish, so bear with me...</p><p></p><p></p><p>I think that one of the greatest additions to DnD in 3.0 was the idea that clerics could gain power from a force or philosophy. It changes divine magic into something mysterious. Clerics are not fundamentally sure about the beginnings of the universe, or the state of a soul after it dies, or even if there are more powerful beings influencing their actions. </p><p></p><p>The whole "I'm a tool of a 40th level immortal who I incidentally know exists without having to have <strong>faith</strong> because he provides me with spells and I can plane shift to his home" type of cleric bugs me.</p><p></p><p>And then I pick up Forgotten Realms: Gotta have a patron diety to get spells. Hell, even to get rezzed you have to have a patron. And Dragonlance? You have to follow a god even to cast arcane magic...</p><p></p><p></p><p>One of my favorite worlds was Dark Sun, because most clerics followed some sort of elemental force, however even that isn't really good enough for me:</p><p></p><p>I would like a published campaign world without a simplistic pantheon or pantheons of gods that created the universe. </p><p></p><p>I would like a world where a cleric of culture #1 follows Rathnar the Destroyer and a cleric of culture #2 follows the teachings of Guzmat and Futhno, and <strong>both</strong> clerics claim their gods created the universe. Throw in cleric of culture #3 that believes in both Rathnar AND animism AND a bit of ancestor worship, while the culture #4 cleric proclaims the benefits of Good without any sort of anthropomorphic personification. </p><p></p><p>All along they all gain spells.</p><p></p><p>In addition, Rathnar and Guzmat and Futhno do not exist, at least in any concise Manual of the Planes type mythology, where all LG deities hang out and shoot pool afterhours in the rec hall.</p><p></p><p>I'd like a world that more accurately describes the interplay between ancient Egypt, China, Gaul, and some such... </p><p></p><p></p><p>Anyway, I think the FR mythology of four million different gods each with a different portfolio is silly. "The god of cockroaches, please stand up! You have infringed on my domain for the last time! I AM THE GOD OF ESPECIALLY LOUD NOISES!!!"</p><p>.</p><p>.</p><p>.</p><p>Anyway, I think that is enough for my rant. I'm not really trying to convince anyone of anything. It's just been bugging me.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1577184, member: 3139"] This is kind of rantish, so bear with me... I think that one of the greatest additions to DnD in 3.0 was the idea that clerics could gain power from a force or philosophy. It changes divine magic into something mysterious. Clerics are not fundamentally sure about the beginnings of the universe, or the state of a soul after it dies, or even if there are more powerful beings influencing their actions. The whole "I'm a tool of a 40th level immortal who I incidentally know exists without having to have [b]faith[/b] because he provides me with spells and I can plane shift to his home" type of cleric bugs me. And then I pick up Forgotten Realms: Gotta have a patron diety to get spells. Hell, even to get rezzed you have to have a patron. And Dragonlance? You have to follow a god even to cast arcane magic... One of my favorite worlds was Dark Sun, because most clerics followed some sort of elemental force, however even that isn't really good enough for me: I would like a published campaign world without a simplistic pantheon or pantheons of gods that created the universe. I would like a world where a cleric of culture #1 follows Rathnar the Destroyer and a cleric of culture #2 follows the teachings of Guzmat and Futhno, and [b]both[/b] clerics claim their gods created the universe. Throw in cleric of culture #3 that believes in both Rathnar AND animism AND a bit of ancestor worship, while the culture #4 cleric proclaims the benefits of Good without any sort of anthropomorphic personification. All along they all gain spells. In addition, Rathnar and Guzmat and Futhno do not exist, at least in any concise Manual of the Planes type mythology, where all LG deities hang out and shoot pool afterhours in the rec hall. I'd like a world that more accurately describes the interplay between ancient Egypt, China, Gaul, and some such... Anyway, I think the FR mythology of four million different gods each with a different portfolio is silly. "The god of cockroaches, please stand up! You have infringed on my domain for the last time! I AM THE GOD OF ESPECIALLY LOUD NOISES!!!" . . . Anyway, I think that is enough for my rant. I'm not really trying to convince anyone of anything. It's just been bugging me. [/QUOTE]
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