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I enjoy clerics without gods
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<blockquote data-quote="Humanophile" data-source="post: 1584550" data-attributes="member: 1049"><p>I have to side with Psion here, on two counts.</p><p></p><p>First, I like the fantasy conceit that gods are, well, <strong>gods</strong>. Divine intervention should be something appropriately epic and jaw-dropping, and diluting divine flavor just feels off to me. Muddying their status, either to pantheon oversaturation or agnosticism, feels thematically out-of-place in D&D. Not saying it's not doable, just that the flavor has to be just so. (That's also part of the reason I dislike clerics, they make the divine too predictable and accessable, but that's a rant for another thread. And all this coming from a real-life athiest.)</p><p></p><p>Second, even if personal faith powers clerical spellcasting, there's the whole Mage: the Ascension pardigm thing. The monk, psion, and (to some extent) arcane casters <em>feel</em> a lot more like "by my will, so it is done" types than the cleric does. You may have strong personal beliefs, but it'd be harder to see yourself calling down <strong>holy</strong> fire, tap the force of Life Itself, or contact a soul at its final resting place on your own than if your buddy Jesus (or Odin, or Pelor) was helping you. Seeing yourself perform incredible feats (monk), easy. Turning your raw force of will into physical elements/forces (psionics/arcane magic), harder, but still able to see yourself doing. But belief in certain underlying elements makes given "magics" easier or harder, and just as someone who feels a deep affanity for elemental air would probably have an easier time flying, someone who believed in a god would be... well, aspected towards certain miracle-type effects. (And that's ignoring any help the god might actually give.)</p></blockquote><p></p>
[QUOTE="Humanophile, post: 1584550, member: 1049"] I have to side with Psion here, on two counts. First, I like the fantasy conceit that gods are, well, [b]gods[/b]. Divine intervention should be something appropriately epic and jaw-dropping, and diluting divine flavor just feels off to me. Muddying their status, either to pantheon oversaturation or agnosticism, feels thematically out-of-place in D&D. Not saying it's not doable, just that the flavor has to be just so. (That's also part of the reason I dislike clerics, they make the divine too predictable and accessable, but that's a rant for another thread. And all this coming from a real-life athiest.) Second, even if personal faith powers clerical spellcasting, there's the whole Mage: the Ascension pardigm thing. The monk, psion, and (to some extent) arcane casters [i]feel[/i] a lot more like "by my will, so it is done" types than the cleric does. You may have strong personal beliefs, but it'd be harder to see yourself calling down [b]holy[/b] fire, tap the force of Life Itself, or contact a soul at its final resting place on your own than if your buddy Jesus (or Odin, or Pelor) was helping you. Seeing yourself perform incredible feats (monk), easy. Turning your raw force of will into physical elements/forces (psionics/arcane magic), harder, but still able to see yourself doing. But belief in certain underlying elements makes given "magics" easier or harder, and just as someone who feels a deep affanity for elemental air would probably have an easier time flying, someone who believed in a god would be... well, aspected towards certain miracle-type effects. (And that's ignoring any help the god might actually give.) [/QUOTE]
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