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*Dungeons & Dragons
I Failed My Kobayashi Maru Scenario
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<blockquote data-quote="Mistwell" data-source="post: 6493161" data-attributes="member: 2525"><p>I dunno man, this seems like a particularly harsh and un-fun approach, particularly with new players. It shouldn't matter if you are tired of the Kobold, you're the DM and your players were loving the kobold and role playing it as part of their party goals. This is not the sort of situation one normally starts pulling out DM fiat to resolve so you as DM don't have to deal - and doubly so after you start to let them roll for things, they roll great, and you override their rolls anyway by killing the guy in a pit automatically (and you're thinking you should have instead just automatically let the kobold escape later...which seems just as harsh).</p><p></p><p>I mean, they came up with a role playing plan to sneak the kobold into town. They are digging this role playing challenge. They're doing what players should be doing, what you as DM should be thrilled with - changing the world with their actions in the game, and creating their own story. </p><p></p><p>Why on earth did you quash it? Why would you send the message, to new players, that if their role playing goals and decisions don't mesh well with your mood at the moment, you will just make it all go away anyway regardless of what they do with their characters?</p><p></p><p>What are you going to do now, if your players decide their new goal is to find a way to resurrect their kobold friend?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6493161, member: 2525"] I dunno man, this seems like a particularly harsh and un-fun approach, particularly with new players. It shouldn't matter if you are tired of the Kobold, you're the DM and your players were loving the kobold and role playing it as part of their party goals. This is not the sort of situation one normally starts pulling out DM fiat to resolve so you as DM don't have to deal - and doubly so after you start to let them roll for things, they roll great, and you override their rolls anyway by killing the guy in a pit automatically (and you're thinking you should have instead just automatically let the kobold escape later...which seems just as harsh). I mean, they came up with a role playing plan to sneak the kobold into town. They are digging this role playing challenge. They're doing what players should be doing, what you as DM should be thrilled with - changing the world with their actions in the game, and creating their own story. Why on earth did you quash it? Why would you send the message, to new players, that if their role playing goals and decisions don't mesh well with your mood at the moment, you will just make it all go away anyway regardless of what they do with their characters? What are you going to do now, if your players decide their new goal is to find a way to resurrect their kobold friend? [/QUOTE]
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I Failed My Kobayashi Maru Scenario
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