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I Failed My Kobayashi Maru Scenario
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<blockquote data-quote="Lhorgrim" data-source="post: 6493718" data-attributes="member: 12222"><p>Thanks for the replies everybody. You've given me some great ideas on how to move on from here. </p><p></p><p>I think I learned from my mishandling of the situation. 11 year old boys see the game differently than I do, and I'm going to try to keep that in mind as I run it for them. </p><p></p><p>They saw the kobold as a mascot, even though I was playing him as an unwilling captive. I didn't recognize that they were signaling where they wanted to go with the game. I just saw them missing the threat indicators I was role playing. I guess I had gotten stuck in an instructor mode instead of facilitator. In my mind, the kobold was going to keep trying to escape his captors until he succeeded or he died trying. It certainly would have made for a more memorable game if I had picked up on the player's signals and let them handle Snik the way they wanted.</p><p></p><p>We didn't have time after the last game, but I think I'm going to set aside some time at the next session for the boys to give me feedback on what they liked most and what they liked least. I'll use that info to try to keep the game fun for everybody.</p></blockquote><p></p>
[QUOTE="Lhorgrim, post: 6493718, member: 12222"] Thanks for the replies everybody. You've given me some great ideas on how to move on from here. I think I learned from my mishandling of the situation. 11 year old boys see the game differently than I do, and I'm going to try to keep that in mind as I run it for them. They saw the kobold as a mascot, even though I was playing him as an unwilling captive. I didn't recognize that they were signaling where they wanted to go with the game. I just saw them missing the threat indicators I was role playing. I guess I had gotten stuck in an instructor mode instead of facilitator. In my mind, the kobold was going to keep trying to escape his captors until he succeeded or he died trying. It certainly would have made for a more memorable game if I had picked up on the player's signals and let them handle Snik the way they wanted. We didn't have time after the last game, but I think I'm going to set aside some time at the next session for the boys to give me feedback on what they liked most and what they liked least. I'll use that info to try to keep the game fun for everybody. [/QUOTE]
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I Failed My Kobayashi Maru Scenario
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