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<blockquote data-quote="Philip Benz" data-source="post: 8391569" data-attributes="member: 6975782"><p>When I ran the trip up through the Screaming Jungle, I didn't allow boat traffic, postulating a series of rapids that prevented significant river travel. The PCs had to advance on foot, braving the heat, humidity and diseases. I adopted the section on jungle diseases from Heart of the Jungle, but the PCs managed to make all their saves, so nobody suffered from boot rot, malaria or anything else.</p><p>The PCs also had to bring a dozen local bearers, and a jungle guide from Kalabuto, because they were facing a trek of over a month's slogging through the jungle and the Bandu Hills.</p><p>The Bandu hills themselves were set up as populated by dinosaurs, both herbivores and predators.</p><p></p><p>But the really significant part is foreshadowing the various expeditions. I chucked out all the material from Serpent's Skull and adapted it to my own storyline. The PCs were following the ill-fated expedition of an evil Chelaxian wizard, and kept finding the bodies of hired mercenaries that had fallen to the jungle predators. Before that wizard had left Kalabuto, he'd had a falling out with the Baron of Kalabuto, a greedy ex-Chelaxian who wanted the fabled treasure for himself, and whose rather large group was following several days behind the PCs, and whose group had also been infiltrated by Aspis Consortium agents with their own agenda. This following group didn't come into play until much later, after the PCs had had a few weeks to explore Tazion itself, but the PCs caught up to the leading group and the first Chelaxian wizard just before arriving at Tazion, his expedition having been whittled down to just a handful of mercenaries. This gave the PCs first stab at Tazion, where I placed a dozen Charau-ka villages within the ruins, and added a number of tombs and crumbling underground areas that the PCs were able to explore, securing much-needed ancient Azlanti magic items that would help them as they continued their quest.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8391569, member: 6975782"] When I ran the trip up through the Screaming Jungle, I didn't allow boat traffic, postulating a series of rapids that prevented significant river travel. The PCs had to advance on foot, braving the heat, humidity and diseases. I adopted the section on jungle diseases from Heart of the Jungle, but the PCs managed to make all their saves, so nobody suffered from boot rot, malaria or anything else. The PCs also had to bring a dozen local bearers, and a jungle guide from Kalabuto, because they were facing a trek of over a month's slogging through the jungle and the Bandu Hills. The Bandu hills themselves were set up as populated by dinosaurs, both herbivores and predators. But the really significant part is foreshadowing the various expeditions. I chucked out all the material from Serpent's Skull and adapted it to my own storyline. The PCs were following the ill-fated expedition of an evil Chelaxian wizard, and kept finding the bodies of hired mercenaries that had fallen to the jungle predators. Before that wizard had left Kalabuto, he'd had a falling out with the Baron of Kalabuto, a greedy ex-Chelaxian who wanted the fabled treasure for himself, and whose rather large group was following several days behind the PCs, and whose group had also been infiltrated by Aspis Consortium agents with their own agenda. This following group didn't come into play until much later, after the PCs had had a few weeks to explore Tazion itself, but the PCs caught up to the leading group and the first Chelaxian wizard just before arriving at Tazion, his expedition having been whittled down to just a handful of mercenaries. This gave the PCs first stab at Tazion, where I placed a dozen Charau-ka villages within the ruins, and added a number of tombs and crumbling underground areas that the PCs were able to explore, securing much-needed ancient Azlanti magic items that would help them as they continued their quest. [/QUOTE]
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