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I feel like a hypocrite (CHA skills and RP)
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<blockquote data-quote="Kahuna Burger" data-source="post: 3139485" data-attributes="member: 8439"><p>I would consider this quite hypocritical. People can and do resist torture, and the idea that "plain old torture" is automaticly effective but a person can simply decide not to be attracted to someone or metagame a suspicious nature against all in game logic is, imho, silly. </p><p></p><p>I agree with Kae that a player who simply decides to be immune to the same options they depend on is guilty of bad roleplaying, and wouild hold it against them in certain bennies. For all the talk of "if the DM can tell you what your character does you might as well be reading a book" I gotta say if you controll your character like a puppet with no influence from the social world he's interacting in, you might as well be playing Risk. There is a middle ground for players and DMs who trust each other and are willing to make the game work.</p><p></p><p>In that exact situation, I think the optimal solution would have been for the PC to ask the npcs to go to a different bar with him, or even for them to suggest a different bar as they recognized the reason he was resisting.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3139485, member: 8439"] I would consider this quite hypocritical. People can and do resist torture, and the idea that "plain old torture" is automaticly effective but a person can simply decide not to be attracted to someone or metagame a suspicious nature against all in game logic is, imho, silly. I agree with Kae that a player who simply decides to be immune to the same options they depend on is guilty of bad roleplaying, and wouild hold it against them in certain bennies. For all the talk of "if the DM can tell you what your character does you might as well be reading a book" I gotta say if you controll your character like a puppet with no influence from the social world he's interacting in, you might as well be playing Risk. There is a middle ground for players and DMs who trust each other and are willing to make the game work. In that exact situation, I think the optimal solution would have been for the PC to ask the npcs to go to a different bar with him, or even for them to suggest a different bar as they recognized the reason he was resisting. [/QUOTE]
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