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I feel like a hypocrite (CHA skills and RP)
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<blockquote data-quote="maggot" data-source="post: 3139819" data-attributes="member: 1005"><p>I don't meet people who <strong>randomize</strong> their actions. My boss doesn't call me into his office, flip a coin, get tails and then decide to chew me out (unfortunately, heads would have meant he gave me a raise). Extreme example, but I have played (shortly) with players who have actually decided their behavior in a similar way. That kind of randomization I reject.</p><p></p><p>Using the skill system to influence PCs the same as NPCs, I'm all for. Some people suggested XP penalties for those PCs that behave out of character. My experience is this is even less well received than temporarily dictating a character's action based on the game world. Telling a player that the DM knows how to play his character better is a huge slap in the face and will provoke arguments, bad feelings, and yes people leaving your game. IME.</p><p></p><p>And those that say if the DM ever once dicates a character's actions based on the game world is removing all decisions from the character are overreacting. No one said "all the time". If the supermodels invite you for a drink (yes, I know not this case), and the DM says you go, you still decide the rest of the conversation. You still get up and leave when one mentions a price (or take it or whatever).</p><p></p><p>It's this absolute "you are trying to hose me DM, I get to choose all my character's actions" attitude that gets in the way. My physics example was bad, but what about social mores. What about the character that wants to walk down the street naked. Just not done you say. The player says, oh yes I can. Or the player that wants to wander the dungeon singing "Hit me with your best shot" backwards for no reason. Can the DM stop that because (1) it is silly and (2) the song or style does not exist in the pseudo middle age setting?</p></blockquote><p></p>
[QUOTE="maggot, post: 3139819, member: 1005"] I don't meet people who [b]randomize[/b] their actions. My boss doesn't call me into his office, flip a coin, get tails and then decide to chew me out (unfortunately, heads would have meant he gave me a raise). Extreme example, but I have played (shortly) with players who have actually decided their behavior in a similar way. That kind of randomization I reject. Using the skill system to influence PCs the same as NPCs, I'm all for. Some people suggested XP penalties for those PCs that behave out of character. My experience is this is even less well received than temporarily dictating a character's action based on the game world. Telling a player that the DM knows how to play his character better is a huge slap in the face and will provoke arguments, bad feelings, and yes people leaving your game. IME. And those that say if the DM ever once dicates a character's actions based on the game world is removing all decisions from the character are overreacting. No one said "all the time". If the supermodels invite you for a drink (yes, I know not this case), and the DM says you go, you still decide the rest of the conversation. You still get up and leave when one mentions a price (or take it or whatever). It's this absolute "you are trying to hose me DM, I get to choose all my character's actions" attitude that gets in the way. My physics example was bad, but what about social mores. What about the character that wants to walk down the street naked. Just not done you say. The player says, oh yes I can. Or the player that wants to wander the dungeon singing "Hit me with your best shot" backwards for no reason. Can the DM stop that because (1) it is silly and (2) the song or style does not exist in the pseudo middle age setting? [/QUOTE]
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