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<blockquote data-quote="Bendris Noulg" data-source="post: 863744" data-attributes="member: 6398"><p>Generally, I try to steer players away from power-plays in character design. The way I explain it is that if every last point, feat and decision is based on effectiveness, than what you end up with is a bunch of numbers with a story/background that justifies it rather than supports it. By the same token, I also warn that opting to use less than half of your options to be good at something generally means you won't be good at much of anything, particularly in a game where (while less often than the standard game) combat does indeed occur.</p><p></p><p>Generally, I find the PCs that have the best chances of survival <em>and</em> the most flavor regarding personality and non-adventuring RP aspects aim for about 70%-80% focus, with the remainder going towards expanding beyond the abilities of Class and/or Race. This provides for competance "in the field" as well as promotes character depthness "in life".</p><p></p><p>Another trick is to not aim for the "as soon as possible" aspect; Just because a nifty combo can be fullfilled at 5th Level doesn't mean you can't put off that last Feat, Skill or Class until 8th or 10th in order to pursue other (minor) character goals. If you know that your DM will take the game into Epic Levels, what harm is there in not pursuing a Prestige Class until 15th Level?</p><p></p><p>Simply moderate yourself. Planning ahead is fine; It's adhering to that plan when in-game considerations would suggest otherwise that would be a problem from the RP-side of things.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 863744, member: 6398"] Generally, I try to steer players away from power-plays in character design. The way I explain it is that if every last point, feat and decision is based on effectiveness, than what you end up with is a bunch of numbers with a story/background that justifies it rather than supports it. By the same token, I also warn that opting to use less than half of your options to be good at something generally means you won't be good at much of anything, particularly in a game where (while less often than the standard game) combat does indeed occur. Generally, I find the PCs that have the best chances of survival [i]and[/i] the most flavor regarding personality and non-adventuring RP aspects aim for about 70%-80% focus, with the remainder going towards expanding beyond the abilities of Class and/or Race. This provides for competance "in the field" as well as promotes character depthness "in life". Another trick is to not aim for the "as soon as possible" aspect; Just because a nifty combo can be fullfilled at 5th Level doesn't mean you can't put off that last Feat, Skill or Class until 8th or 10th in order to pursue other (minor) character goals. If you know that your DM will take the game into Epic Levels, what harm is there in not pursuing a Prestige Class until 15th Level? Simply moderate yourself. Planning ahead is fine; It's adhering to that plan when in-game considerations would suggest otherwise that would be a problem from the RP-side of things. [/QUOTE]
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