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I feel like a Munchkin...
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<blockquote data-quote="Felix" data-source="post: 864813" data-attributes="member: 3929"><p>Saeviomagy</p><p></p><p>My DM incorporated the Forsaker class into his campaign world: they work for the rulers of the Principalities of Galantri (you might remember this from previous editions). They don't have to "Grrrrr, I hate magic", they just have to have a "I can do this better using my physical power" mindset. He also made a few house rules that makes them feasable. </p><p>-They can store level*100 amount of gold piece worth to be used for the Magic Destruction. When they break an item, 10% of value goes to that pool.</p><p>-They get Improved Sunder (double damage to objects) in their progression.</p><p>-Their skin tingles when they touch magic stuff.</p><p>-Because the class is based on practical mage-killing and not "I hate magic", they have a limited ability to travel magically. I haven't figured out all what they can do quite yet.</p><p></p><p>My DM's also letting me use Craft (poison) and Herbalism, Heal, Know (nature), and Wild Lore to create healing salves. So, I hopefully won't need all that much healing.</p><p></p><p>In terms of flavor, he's a non-magic using ranger. Although I still haven't gotten it through the cleric's head that I dislike magic cast upon me. I guess we'll see how munchkin it gets.</p></blockquote><p></p>
[QUOTE="Felix, post: 864813, member: 3929"] Saeviomagy My DM incorporated the Forsaker class into his campaign world: they work for the rulers of the Principalities of Galantri (you might remember this from previous editions). They don't have to "Grrrrr, I hate magic", they just have to have a "I can do this better using my physical power" mindset. He also made a few house rules that makes them feasable. -They can store level*100 amount of gold piece worth to be used for the Magic Destruction. When they break an item, 10% of value goes to that pool. -They get Improved Sunder (double damage to objects) in their progression. -Their skin tingles when they touch magic stuff. -Because the class is based on practical mage-killing and not "I hate magic", they have a limited ability to travel magically. I haven't figured out all what they can do quite yet. My DM's also letting me use Craft (poison) and Herbalism, Heal, Know (nature), and Wild Lore to create healing salves. So, I hopefully won't need all that much healing. In terms of flavor, he's a non-magic using ranger. Although I still haven't gotten it through the cleric's head that I dislike magic cast upon me. I guess we'll see how munchkin it gets. [/QUOTE]
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