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General Tabletop Discussion
*Dungeons & Dragons
I feel like my world is drifting towards low magic, any tips?
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<blockquote data-quote="Lanliss" data-source="post: 6996749" data-attributes="member: 6801219"><p>Ok, on looking at the books, here is where I stand.</p><p></p><p>I will limit full casters to 12th level except for Warlock and Wild sorcerer. I chose 12 because it gives them more magic than a half caster, as expected of someone focused towards magic. The reason Warlocks and Wild sorcs are exempt from this is lore based. Magic is wild, and difficult to tame. Warlock are basically fed the exact right amount, their patron keeping the magic balanced enough that a mortal can use it. Wild sorcerer are specifically built for handling this wild magic, so they get a pass in this case. This also means that the High level spells will be met with the appropriate awe that some of you are suggesting, since so few people will really be able to do it.</p><p></p><p>Cantrips will be limited to a number of slots equal to 1st-3rd spell slots, per long rest. Warlock will have a number of Cantrips equal to their full number of slots, and will recharge their Cantrips on a short rest. This will give Warlocks a leg up on the Cantrips game, since they are focused on that, without making them too strong, I think.</p><p></p><p>All spells above 6th are ritual spells.</p><p></p><p>Wild sorcerer will roll on the Magic surge table often. I think I will roll a d6 whenever they cast, and anything below a 6 will trigger a surge, maybe.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 6996749, member: 6801219"] Ok, on looking at the books, here is where I stand. I will limit full casters to 12th level except for Warlock and Wild sorcerer. I chose 12 because it gives them more magic than a half caster, as expected of someone focused towards magic. The reason Warlocks and Wild sorcs are exempt from this is lore based. Magic is wild, and difficult to tame. Warlock are basically fed the exact right amount, their patron keeping the magic balanced enough that a mortal can use it. Wild sorcerer are specifically built for handling this wild magic, so they get a pass in this case. This also means that the High level spells will be met with the appropriate awe that some of you are suggesting, since so few people will really be able to do it. Cantrips will be limited to a number of slots equal to 1st-3rd spell slots, per long rest. Warlock will have a number of Cantrips equal to their full number of slots, and will recharge their Cantrips on a short rest. This will give Warlocks a leg up on the Cantrips game, since they are focused on that, without making them too strong, I think. All spells above 6th are ritual spells. Wild sorcerer will roll on the Magic surge table often. I think I will roll a d6 whenever they cast, and anything below a 6 will trigger a surge, maybe. [/QUOTE]
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I feel like my world is drifting towards low magic, any tips?
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