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General Tabletop Discussion
*Dungeons & Dragons
I feel like my world is drifting towards low magic, any tips?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7005492" data-attributes="member: 6802951"><p>That's fair enough. In a typical setting, there will be more danger of one of the village hunters going postal than an apprentice. Not just because the hunter does more damage, but also there are probably several hunters in each village, but only one spellcaster amongst several villages. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p> Several people do, for reasons varying from flavour like you to power level because all their players dipped warlock. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Cantrips are there because it lets the spellcasters feel like spellcasters even when they're being careful with their slots. There is nothing to prevent a caster from using a crossbow instead, and in many cases it will outdamage the cantrips. Its just that a lot of people playing a caster class want to play a spellcaster all the time rather than a second-rate archer with occasional bursts of magic.</p><p></p><p>If you want to run a rare-magic* game, then reducing a spellcaster's ability to cast spells all of the time is probably quite instrumental to the flavour.</p><p></p><p>*(To distinguish from low-power-magic game. Either might be covered by low-magic game.)</p><p></p><p> Casting Grease burns one of their spell slots and may not even be flammable. Even though the crossbow might be better at killing the goblins, a lot of wizards are going to prefer the firebolt option: - they're playing a wizard because they want to kill stuff with magic! </p><p></p><p>The Wizard I've been playing spent well over half his combat rounds using a cantrip, and probably only a third actually casting spells. Having to pull out a crossbow instead would have felt a bit off.</p><p></p><p> If your players are happy in the games that you run, however you run them, then you're doing it right.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7005492, member: 6802951"] That's fair enough. In a typical setting, there will be more danger of one of the village hunters going postal than an apprentice. Not just because the hunter does more damage, but also there are probably several hunters in each village, but only one spellcaster amongst several villages. :-) Several people do, for reasons varying from flavour like you to power level because all their players dipped warlock. :-) Cantrips are there because it lets the spellcasters feel like spellcasters even when they're being careful with their slots. There is nothing to prevent a caster from using a crossbow instead, and in many cases it will outdamage the cantrips. Its just that a lot of people playing a caster class want to play a spellcaster all the time rather than a second-rate archer with occasional bursts of magic. If you want to run a rare-magic* game, then reducing a spellcaster's ability to cast spells all of the time is probably quite instrumental to the flavour. *(To distinguish from low-power-magic game. Either might be covered by low-magic game.) Casting Grease burns one of their spell slots and may not even be flammable. Even though the crossbow might be better at killing the goblins, a lot of wizards are going to prefer the firebolt option: - they're playing a wizard because they want to kill stuff with magic! The Wizard I've been playing spent well over half his combat rounds using a cantrip, and probably only a third actually casting spells. Having to pull out a crossbow instead would have felt a bit off. If your players are happy in the games that you run, however you run them, then you're doing it right. [/QUOTE]
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I feel like my world is drifting towards low magic, any tips?
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