Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I feel like the surveys gaslit WotC about """"Backwards Compatibility""""
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9645375" data-attributes="member: 58172"><p>[USER=6801209]@mellored[/USER], [USER=7033886]@Corinnguard[/USER] </p><p></p><p>Regarding feat chains, I prefer to avoid them. On the other hand, a sequence of class-like feats that are gated by specific levels would be fine. Then one can ignore an unwanted feat, taking something else instead, and wait until higher levels to get the class-like feat that one wants.</p><p></p><p>Thus there can be a sequence, but there is no "chain" of one feat forcing an other feat as prerequisite.</p><p></p><p></p><p>The levels of a class actually are more like a "chain", because a feature at a higher level is often an upgrade of a feature at a lower level. The feature is too powerful for a single level, but as an accumulation of several levels worth feats it stays balanced. This is especially so for caster class levels, where casting a lower level spell is powerful, but doing it twice or thrice, plus spells at even higher slots would be too much for single level.</p><p></p><p>Therefore, "feats should be nice, not required" remains true. But a class level whose class feature is about the same amount of design space as a feat, represents a "chained" commitment to a series feats for the entire career of the character. One can multiclass, but then one is starting over at the low-level feats of a class.</p><p></p><p></p><p>A subclass is a significant design space. In 5e so far, it functions as an auxiliary class, mainly for the purpose of specializing. But it too is a "feat chain" commitment like a class is. But this design space, when standardizing can be used for many different kinds of commitments. One might use it for subclassing in a way that doesnt lose levels in the primary class. One might use it for "prestige class" concepts, that only require four or more levels to express the concept, and be a concept that many classes can benefit from. Also, it should be possible to "multi-subclass", switching back and forth between more than one subclass as one advances up the levels.</p><p></p><p>The subclass is already an extremely important design space. Yet it only opens up its creative utility when its levels standardize across the classes.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9645375, member: 58172"] [USER=6801209]@mellored[/USER], [USER=7033886]@Corinnguard[/USER] Regarding feat chains, I prefer to avoid them. On the other hand, a sequence of class-like feats that are gated by specific levels would be fine. Then one can ignore an unwanted feat, taking something else instead, and wait until higher levels to get the class-like feat that one wants. Thus there can be a sequence, but there is no "chain" of one feat forcing an other feat as prerequisite. The levels of a class actually are more like a "chain", because a feature at a higher level is often an upgrade of a feature at a lower level. The feature is too powerful for a single level, but as an accumulation of several levels worth feats it stays balanced. This is especially so for caster class levels, where casting a lower level spell is powerful, but doing it twice or thrice, plus spells at even higher slots would be too much for single level. Therefore, "feats should be nice, not required" remains true. But a class level whose class feature is about the same amount of design space as a feat, represents a "chained" commitment to a series feats for the entire career of the character. One can multiclass, but then one is starting over at the low-level feats of a class. A subclass is a significant design space. In 5e so far, it functions as an auxiliary class, mainly for the purpose of specializing. But it too is a "feat chain" commitment like a class is. But this design space, when standardizing can be used for many different kinds of commitments. One might use it for subclassing in a way that doesnt lose levels in the primary class. One might use it for "prestige class" concepts, that only require four or more levels to express the concept, and be a concept that many classes can benefit from. Also, it should be possible to "multi-subclass", switching back and forth between more than one subclass as one advances up the levels. The subclass is already an extremely important design space. Yet it only opens up its creative utility when its levels standardize across the classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I feel like the surveys gaslit WotC about """"Backwards Compatibility""""
Top