Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
I feel like the surveys gaslit WotC about """"Backwards Compatibility""""
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9646070" data-attributes="member: 6807784"><p>Hmm no, subclasses would stay the same as now, but it would open the door for stuff they tried and failed in the past, like the college-based subclasses in Strixhaven that could be used by any class. </p><p></p><p>For example, I have a published setting, Scavenger. In Scavenger, I narratively divide classes into four groups vaguely the same as what 2024 was trying to do in the UA's. If we still had standardized subclass leveling (3, 6, 10, 14), I could make subclasses for those groups that provides a more seamless connection between narrative (the four groups) and mechanics (12 individual classes).</p><p></p><p>This isn't unique to my setting, as I already talked about how Strixhaven could do it. But Eberron could have as well, turning Dragonmarks into subclasses instead of Backgrounds. Dragonlance could have had Red, White, and Black Robe subclasses instead of backgrounds, which IMO would have worked better too. </p><p></p><p>It doesn't work for every setting, but since the only thing truly necessary in this situation are standardized class levels, it doesn't have to work for every setting. You can still have flavorful class-specific subclasses such as the Bladesinger or World-Tree Barbarian. In other words, this small change sacrifices easier backwards compatibility but opens up the door to far more interesting concepts that IMO would really make the game sing. </p><p></p><p>You could even go further. Instead of relying on the Renown System for Theros and Ravnica, you could have God or Guild subclasses etc.</p><p></p><p>Now, I realize I'm partially biased here. As a designer, of course I want a game that lets me play with it in more interesting ways. But I also think this would benefit casual DMs/players because it keeps character creation in these settings streamlined. To play Theros, I don't need to learn about this Renown system and gaining Renown points and tracking benefits that way; instead, I have my subclass "Demigod of Heliod." These class-agnostic subclasses could easily be designed to offer benefits that apply to most classes, if not all, so it also wouldn't be a big deal making subclasses that fit every class.</p><p></p><p>These are just my thoughts. I know that many people are comfortable with the system as is and I believe that comfortability is valid. I like 2024, and I like designing for it. But I feel like sometimes comfortability gets in the way of GOOD progress. Not progress for progress's sake, not change for change's sake, but actual GOOD innovations that could improve everyone's game.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9646070, member: 6807784"] Hmm no, subclasses would stay the same as now, but it would open the door for stuff they tried and failed in the past, like the college-based subclasses in Strixhaven that could be used by any class. For example, I have a published setting, Scavenger. In Scavenger, I narratively divide classes into four groups vaguely the same as what 2024 was trying to do in the UA's. If we still had standardized subclass leveling (3, 6, 10, 14), I could make subclasses for those groups that provides a more seamless connection between narrative (the four groups) and mechanics (12 individual classes). This isn't unique to my setting, as I already talked about how Strixhaven could do it. But Eberron could have as well, turning Dragonmarks into subclasses instead of Backgrounds. Dragonlance could have had Red, White, and Black Robe subclasses instead of backgrounds, which IMO would have worked better too. It doesn't work for every setting, but since the only thing truly necessary in this situation are standardized class levels, it doesn't have to work for every setting. You can still have flavorful class-specific subclasses such as the Bladesinger or World-Tree Barbarian. In other words, this small change sacrifices easier backwards compatibility but opens up the door to far more interesting concepts that IMO would really make the game sing. You could even go further. Instead of relying on the Renown System for Theros and Ravnica, you could have God or Guild subclasses etc. Now, I realize I'm partially biased here. As a designer, of course I want a game that lets me play with it in more interesting ways. But I also think this would benefit casual DMs/players because it keeps character creation in these settings streamlined. To play Theros, I don't need to learn about this Renown system and gaining Renown points and tracking benefits that way; instead, I have my subclass "Demigod of Heliod." These class-agnostic subclasses could easily be designed to offer benefits that apply to most classes, if not all, so it also wouldn't be a big deal making subclasses that fit every class. These are just my thoughts. I know that many people are comfortable with the system as is and I believe that comfortability is valid. I like 2024, and I like designing for it. But I feel like sometimes comfortability gets in the way of GOOD progress. Not progress for progress's sake, not change for change's sake, but actual GOOD innovations that could improve everyone's game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I feel like the surveys gaslit WotC about """"Backwards Compatibility""""
Top