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I feel like there is a problem with ability score bonuses.
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<blockquote data-quote="Sword of Spirit" data-source="post: 7277998" data-attributes="member: 6677017"><p>I was thinking about the way classes sometimes make us of ability modifiers to affect how many times a day you can do something and got inspired.</p><p></p><p>An easy way to make ability scores more useful and interesting might be to create uses for them with a quantity based on ability modifer. The idea of extra skills for Intelligence has been bandied around a lot, but what about the other ones? If you got one extra of whatever it was for each bonus in an ability score, and those things were interesting and desirable for all classes, not just ones based on that stat, that could provide positive motivation for PCs to diversify more. </p><p></p><p>The specifics are tough, because they can have a huge effect on the nature of your game. Does Charisma determine your number of henchmen? Sounds cool at first, until a PC wants to get extra henchmen beyond that number and you have to figure out how to deal with it. A better way might be to say that you automatically attract that many <em>loyal</em> henchmen if you try. Henchmen beyond that number may or may not be loyal. Even then it isn't perfect, and wouldn't work for all play styles. But I think the general idea of bonuses like that is pretty interesting.</p><p></p><p></p><p></p><p>You might go with just using 2x proficiency bonus (or 1x when it doesn't normally apply).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7277998, member: 6677017"] I was thinking about the way classes sometimes make us of ability modifiers to affect how many times a day you can do something and got inspired. An easy way to make ability scores more useful and interesting might be to create uses for them with a quantity based on ability modifer. The idea of extra skills for Intelligence has been bandied around a lot, but what about the other ones? If you got one extra of whatever it was for each bonus in an ability score, and those things were interesting and desirable for all classes, not just ones based on that stat, that could provide positive motivation for PCs to diversify more. The specifics are tough, because they can have a huge effect on the nature of your game. Does Charisma determine your number of henchmen? Sounds cool at first, until a PC wants to get extra henchmen beyond that number and you have to figure out how to deal with it. A better way might be to say that you automatically attract that many [I]loyal[/I] henchmen if you try. Henchmen beyond that number may or may not be loyal. Even then it isn't perfect, and wouldn't work for all play styles. But I think the general idea of bonuses like that is pretty interesting. You might go with just using 2x proficiency bonus (or 1x when it doesn't normally apply). [/QUOTE]
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I feel like there is a problem with ability score bonuses.
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