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General Tabletop Discussion
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I feel like there is a problem with ability score bonuses.
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<blockquote data-quote="Ovinomancer" data-source="post: 7278464" data-attributes="member: 16814"><p>You do realize that all of the issues you present here are completely under the DM's control and can be corrected? Your story, your problems. If, in your games, characters are barely trained neophytes, then the issue you have with characters that are barely trained neophytes being too competent is yours. You can change that and say that PCs are extensively trained in their professions, taking years to perfect their craft to this point. They level to 20 in 33 days? Don't you, as DM, control pacing and XP awards? Again, your problem. Monsters have high stats? Well, most that do aren't human and are exemplified by being more physically powerful than your average humanoid. </p><p></p><p>And I say all of this while agreeing with your OP -- I don't like how stats function in 5e. Strangely, it was the simplified ruleset of 5e that exposed this flaw, because it's more evident without the 3.x math chaff or the 4e treadmill of improvement (neither bad things, enjoyed both systems, but they had lots of things that hid how stats interact and, in fact, mitigated it). I'd like to see stats other than STR, DEX, and CON have more utility in the game other than to boost skills or improve casters. I've started to draft up some ideas many times, but all of them end up changing the game pretty far away from as written, and my players don't care about these things nearly as much as I do, and I don't care enough to not play or not enjoy myself running, so they've all languished half-formed and forgotten. Also, I have a mortgage payment, kids, and most of the Massive Darkness kickstarter to paint, so.... time is a pretty big issue.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7278464, member: 16814"] You do realize that all of the issues you present here are completely under the DM's control and can be corrected? Your story, your problems. If, in your games, characters are barely trained neophytes, then the issue you have with characters that are barely trained neophytes being too competent is yours. You can change that and say that PCs are extensively trained in their professions, taking years to perfect their craft to this point. They level to 20 in 33 days? Don't you, as DM, control pacing and XP awards? Again, your problem. Monsters have high stats? Well, most that do aren't human and are exemplified by being more physically powerful than your average humanoid. And I say all of this while agreeing with your OP -- I don't like how stats function in 5e. Strangely, it was the simplified ruleset of 5e that exposed this flaw, because it's more evident without the 3.x math chaff or the 4e treadmill of improvement (neither bad things, enjoyed both systems, but they had lots of things that hid how stats interact and, in fact, mitigated it). I'd like to see stats other than STR, DEX, and CON have more utility in the game other than to boost skills or improve casters. I've started to draft up some ideas many times, but all of them end up changing the game pretty far away from as written, and my players don't care about these things nearly as much as I do, and I don't care enough to not play or not enjoy myself running, so they've all languished half-formed and forgotten. Also, I have a mortgage payment, kids, and most of the Massive Darkness kickstarter to paint, so.... time is a pretty big issue. [/QUOTE]
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I feel like there is a problem with ability score bonuses.
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