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I feel like there is a problem with ability score bonuses.
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<blockquote data-quote="Charlaquin" data-source="post: 7280470" data-attributes="member: 6779196"><p>Considering it was WotC who made the claim, I would assume they were referring only to the editions they produced. 5e > 4e > 3.5e > 3e in terms of sales is probably what they meant. At any rate, Mike Mearls has said that 4e performed better than 3.5, but failed because it didn’t continue to grow at a fast enough rate, which was the thrust of my argument.</p><p></p><p></p><p>Precisely. It would be interesting to see what would have become of 4e if it had come out a few years later than it did.</p><p></p><p></p><p>I don’t doubt it. There’s also a major bottleneck for people who want to get into the hobby, because there are far fewer people willing to GM, let alone people who can do it well, than there are people looking to play the game. You can’t get into the game if you can’t find a group to play with, and if your first experience is a bad one, it can ruin the hobby for you for ever.</p><p></p><p></p><p>Indeed. There is always a balance that needs to be struck between acquiring to new fans and retaining old ones. In most hobbies, the latter is much easier to do, but in tabletop RPGs, the old fans will always have their old games if they don’t like the new ones, and they’re the primary avenue through which new fans get brought into the hobby.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7280470, member: 6779196"] Considering it was WotC who made the claim, I would assume they were referring only to the editions they produced. 5e > 4e > 3.5e > 3e in terms of sales is probably what they meant. At any rate, Mike Mearls has said that 4e performed better than 3.5, but failed because it didn’t continue to grow at a fast enough rate, which was the thrust of my argument. Precisely. It would be interesting to see what would have become of 4e if it had come out a few years later than it did. I don’t doubt it. There’s also a major bottleneck for people who want to get into the hobby, because there are far fewer people willing to GM, let alone people who can do it well, than there are people looking to play the game. You can’t get into the game if you can’t find a group to play with, and if your first experience is a bad one, it can ruin the hobby for you for ever. Indeed. There is always a balance that needs to be struck between acquiring to new fans and retaining old ones. In most hobbies, the latter is much easier to do, but in tabletop RPGs, the old fans will always have their old games if they don’t like the new ones, and they’re the primary avenue through which new fans get brought into the hobby. [/QUOTE]
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Community
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I feel like there is a problem with ability score bonuses.
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