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I figured out why all 5e ship rules suck
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<blockquote data-quote="Tonguez" data-source="post: 8778036" data-attributes="member: 1125"><p>the system I brewed divides the ship into four sections</p><p><strong>Hull</strong> Con - balance of the ship, pumps, integrity of the hull</p><p><strong>Propulsion</strong> (Sails) Str- controls velocity and acceleration</p><p><strong>Helm</strong>/Steering Dex - controls Steering and Manouveres</p><p><strong>Deck</strong>/Crew Wis - manning the ropes, look out, signals and guns</p><p></p><p>players could assign themselves to sections and do skill checks for various ‘ship actions (the more complex needing success in two or more ship sections)</p><p>each section also has its own HP so can be targeted separately leading to status effects of adrift (0 sails), crippled (0 helm), unmanned (0 crew), breached (0 hull) - all 4 need to be 0 to declare the ship wrecked</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8778036, member: 1125"] the system I brewed divides the ship into four sections [B]Hull[/B] Con - balance of the ship, pumps, integrity of the hull [B]Propulsion[/B] (Sails) Str- controls velocity and acceleration [B]Helm[/B]/Steering Dex - controls Steering and Manouveres [B]Deck[/B]/Crew Wis - manning the ropes, look out, signals and guns players could assign themselves to sections and do skill checks for various ‘ship actions (the more complex needing success in two or more ship sections) each section also has its own HP so can be targeted separately leading to status effects of adrift (0 sails), crippled (0 helm), unmanned (0 crew), breached (0 hull) - all 4 need to be 0 to declare the ship wrecked [/QUOTE]
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I figured out why all 5e ship rules suck
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