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I figured out why all 5e ship rules suck
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<blockquote data-quote="JiffyPopTart" data-source="post: 8780945" data-attributes="member: 4881"><p>In WEG Star Wars RPG ships that held multiple people (like the Falcon for example) divided up the jobs amongst the crew. In Star Wars for example Han and Luke were shooting different guns, Chewie was piloting, and R2 was doing repair and navigation. 3PO was just in the way. Obiwan wasnt really shown doing much but was probably copiloting.</p><p></p><p>In game terms this let two players shoot guns, one player repair/navigate, and two other players in the cockpit handle piloting, sensors, and shields.</p><p></p><p>In practice the fish out of water character on the ship was in charge of shields since it was the easiest station to hit the target numbers without much skill. I always manned the shields (I was an alcholohic failed Jedi with little skill) and joked it was the SW equivalent of turning a light switch on and off.</p><p></p><p>SW small ship combat isn't really similar to sailing vessels, though, so we are kind of straying from the course so to speak.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8780945, member: 4881"] In WEG Star Wars RPG ships that held multiple people (like the Falcon for example) divided up the jobs amongst the crew. In Star Wars for example Han and Luke were shooting different guns, Chewie was piloting, and R2 was doing repair and navigation. 3PO was just in the way. Obiwan wasnt really shown doing much but was probably copiloting. In game terms this let two players shoot guns, one player repair/navigate, and two other players in the cockpit handle piloting, sensors, and shields. In practice the fish out of water character on the ship was in charge of shields since it was the easiest station to hit the target numbers without much skill. I always manned the shields (I was an alcholohic failed Jedi with little skill) and joked it was the SW equivalent of turning a light switch on and off. SW small ship combat isn't really similar to sailing vessels, though, so we are kind of straying from the course so to speak. [/QUOTE]
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I figured out why all 5e ship rules suck
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