Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I for one hope we don't get "clarification" on many things.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6370074" data-attributes="member: 42582"><p>There are terrific games out there that illustrate how flexible rules, based on GM and player interpretations of free descriptors, can work. HeroWars/Quest, FATE, Marvel Heroic RP, and plenty of others. (4e skill challenges, especially post-DMG2, are another.)</p><p></p><p>But 5e isn't written as one of those games. (Which to my mind fits with what [MENTION=3586]MerricB[/MENTION] says upthread, though he may not agree with the use to which I'm putting his remark.) For instance, if the game is meant to be about flexible adjudication in a free-flowing way, then why do fighters have a class ability that regulates the distance they can jump down to single feet? Why do we have rules about defeat in combat (reduced to 0 hp) that track unconsciousness, death, stabilisation, recovery etc in such pedantic detail?</p><p></p><p>4e suffered from this problem to an extent, at the divide between combat and non-combat resolution. But at least within each domain it was consistent: non-combat resolution (skill challenges) was free-flowing and descriptor driven (to the extent that the best advice for running skill challenges was found in HeroQuest revised, and Robin Laws' advice on how to run extended contests in that system); combat was fiddly, granular and pedantic. Only when the two blended into one another did the game start to feel a bit incoherent.</p><p></p><p>With 5e, I'm not getting the same sense of how the various elements of the system are meant to be used. Nor of how they fit together. I mean, if I (as GM) go all flexible and free-form on a fighter's Remarkable Athleticism, or a rogue's use of Cunning Action to hid, am I allowed, or expected, to do the same to a wizard's spell slots? To the damage dice and saving throw rules for a fireball? In which case what was the point of all the detail in the first place?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6370074, member: 42582"] There are terrific games out there that illustrate how flexible rules, based on GM and player interpretations of free descriptors, can work. HeroWars/Quest, FATE, Marvel Heroic RP, and plenty of others. (4e skill challenges, especially post-DMG2, are another.) But 5e isn't written as one of those games. (Which to my mind fits with what [MENTION=3586]MerricB[/MENTION] says upthread, though he may not agree with the use to which I'm putting his remark.) For instance, if the game is meant to be about flexible adjudication in a free-flowing way, then why do fighters have a class ability that regulates the distance they can jump down to single feet? Why do we have rules about defeat in combat (reduced to 0 hp) that track unconsciousness, death, stabilisation, recovery etc in such pedantic detail? 4e suffered from this problem to an extent, at the divide between combat and non-combat resolution. But at least within each domain it was consistent: non-combat resolution (skill challenges) was free-flowing and descriptor driven (to the extent that the best advice for running skill challenges was found in HeroQuest revised, and Robin Laws' advice on how to run extended contests in that system); combat was fiddly, granular and pedantic. Only when the two blended into one another did the game start to feel a bit incoherent. With 5e, I'm not getting the same sense of how the various elements of the system are meant to be used. Nor of how they fit together. I mean, if I (as GM) go all flexible and free-form on a fighter's Remarkable Athleticism, or a rogue's use of Cunning Action to hid, am I allowed, or expected, to do the same to a wizard's spell slots? To the damage dice and saving throw rules for a fireball? In which case what was the point of all the detail in the first place? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I for one hope we don't get "clarification" on many things.
Top