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I for one hope we don't get "clarification" on many things.
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<blockquote data-quote="Sunseeker" data-source="post: 6370304"><p>I agree. Unless there is a particular need for something to be vague and be left to DM hands, rules should be rules: concise, specific, hard. If there is a single rule attempting to cover a large area of the game, I understand that it should be as loose as possible in order to fit a variety of circumstances, however that doesn't mean it needs to be unclear, lengthy or vague.</p><p></p><p>I do understand that 5th is to a large extent trying to be "everyone's game" and that calls for a certain degree of flexibility to the rules. While flexible rules are certainly possible, being flexible is no excuse for them to be unclear, vague, fiddly or lengthy. </p><p></p><p>I prefer rules to be rules. Without them, what am I paying WOTC for if I have to figure it out on my own?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6370304"] I agree. Unless there is a particular need for something to be vague and be left to DM hands, rules should be rules: concise, specific, hard. If there is a single rule attempting to cover a large area of the game, I understand that it should be as loose as possible in order to fit a variety of circumstances, however that doesn't mean it needs to be unclear, lengthy or vague. I do understand that 5th is to a large extent trying to be "everyone's game" and that calls for a certain degree of flexibility to the rules. While flexible rules are certainly possible, being flexible is no excuse for them to be unclear, vague, fiddly or lengthy. I prefer rules to be rules. Without them, what am I paying WOTC for if I have to figure it out on my own? [/QUOTE]
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I for one hope we don't get "clarification" on many things.
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