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*Dungeons & Dragons
I for one hope we don't get "clarification" on many things.
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<blockquote data-quote="Imaro" data-source="post: 6375661" data-attributes="member: 48965"><p>Uhm... I don't think it works like that. Let's look at the Perception rules... </p><p></p><p><strong>Perception</strong> Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to </p><p>miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door</p><p></p><p>what this tells me is the fiction is relevant... you don't just make a perception roll, you have to tell the DM what your character is doing and that action determines what the roll is for. Is the character listening for the sound of the assassin's footsteps in the pitch black corridor... or is he looking for any sign that someone is crouched in the darkness of the room... both of these actions in the same environment will have different mechanical results.</p><p></p><p>In the wood elf situation... the elf is still trying not to be seen since it is still possible to see him in lightly obscured terrain (there is no statement to the fact that the elf is made unseen/invisible by this power in those conditions, only that he can try to hide in them) and sight is most creatures primary mode of detection. If the primary perceptive ability being used isn't based on sight then there is no disadvantage and it's a normal perception roll (or passive perception)... the rules actually state this.</p><p></p><p>When the opponent can't see you at all, he auto-fails if that is how he is trying to detect you (again refer to what is actually happening in the game world). Otherwise it's the exact same situation as above, regular perception check (or passive perception) because it is based on something other than sight.</p><p></p><p></p><p></p><p>You already know I don't agree with this interpretation... Unless you are talking about initially hiding or entering the hidden state.</p><p></p><p></p><p></p><p>Nothing in the power makes the elf unseen... you don't have disadvantage on attacks against him or anything else that would indicate he is no longer subject to being seen or can ignore that condition except when initially hiding... it is a pretty narrow and clear exception to which you appear to be adding your own interpretations to. </p><p></p><p>Also you're assuming that the perception vs. stealth check can't be based on vision but if a player says, my character looks around for the elf in the foliage and underbrush... are you then saying the player's action is meaningless, auto-changed or what? How can you dictate what a player's perception roll is for, their actions do that... don't they?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6375661, member: 48965"] Uhm... I don't think it works like that. Let's look at the Perception rules... [B]Perception[/B] Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door what this tells me is the fiction is relevant... you don't just make a perception roll, you have to tell the DM what your character is doing and that action determines what the roll is for. Is the character listening for the sound of the assassin's footsteps in the pitch black corridor... or is he looking for any sign that someone is crouched in the darkness of the room... both of these actions in the same environment will have different mechanical results. In the wood elf situation... the elf is still trying not to be seen since it is still possible to see him in lightly obscured terrain (there is no statement to the fact that the elf is made unseen/invisible by this power in those conditions, only that he can try to hide in them) and sight is most creatures primary mode of detection. If the primary perceptive ability being used isn't based on sight then there is no disadvantage and it's a normal perception roll (or passive perception)... the rules actually state this. When the opponent can't see you at all, he auto-fails if that is how he is trying to detect you (again refer to what is actually happening in the game world). Otherwise it's the exact same situation as above, regular perception check (or passive perception) because it is based on something other than sight. You already know I don't agree with this interpretation... Unless you are talking about initially hiding or entering the hidden state. Nothing in the power makes the elf unseen... you don't have disadvantage on attacks against him or anything else that would indicate he is no longer subject to being seen or can ignore that condition except when initially hiding... it is a pretty narrow and clear exception to which you appear to be adding your own interpretations to. Also you're assuming that the perception vs. stealth check can't be based on vision but if a player says, my character looks around for the elf in the foliage and underbrush... are you then saying the player's action is meaningless, auto-changed or what? How can you dictate what a player's perception roll is for, their actions do that... don't they? [/QUOTE]
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Community
General Tabletop Discussion
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I for one hope we don't get "clarification" on many things.
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