Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
I for one hope we don't get "clarification" on many things.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 6375857" data-attributes="member: 6778044"><p>That would be definitionS of hide, and I think that is part of the problem folks are having. Because the rules are addressing several different types of hiding.</p><p></p><ul> <li data-xf-list-type="ul">One is being unseen (like hiding behind a tree). Everybody else knows (or at least think they know) where you are. Your location is known (and there are several statements in the rules about hiding about whether your location is known or not) but you are unseen. If you come out from behind the tree, they aren't surprised because that's where they expected you to be.</li> <li data-xf-list-type="ul">Another is the scenario where you attempt to sneak into a room where nobody knows you are even there. I would consider this undetected.</li> <li data-xf-list-type="ul">Becoming unseen and then successfully sneaking to a new location means that you are no longer just unseen, but also that your position is unknown.</li> <li data-xf-list-type="ul">Note also that even though the rules say being hidden is 'unseen and unheard' that doesn't address the issue that several creatures have bonuses to detect you by scent.</li> <li data-xf-list-type="ul">The rules state in several places that under certain circumstances your position is given away, and therefore you are no longer hidden. That doesn't mean that you may not still be unseen.</li> <li data-xf-list-type="ul">Of course, you can be 'unseen and unheard' but still not be hidden because your opponent succeeds on their perception check.</li> </ul><p></p><p>So I would agree that the way the rules are written can be somewhat confusing. Part of this is the language used, and part of it is the fact that they are actually describing several different but related states. But when you think them through, they make sense.</p><p></p><p>Randy</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6375857, member: 6778044"] That would be definitionS of hide, and I think that is part of the problem folks are having. Because the rules are addressing several different types of hiding. [LIST] [*]One is being unseen (like hiding behind a tree). Everybody else knows (or at least think they know) where you are. Your location is known (and there are several statements in the rules about hiding about whether your location is known or not) but you are unseen. If you come out from behind the tree, they aren't surprised because that's where they expected you to be. [*]Another is the scenario where you attempt to sneak into a room where nobody knows you are even there. I would consider this undetected. [*]Becoming unseen and then successfully sneaking to a new location means that you are no longer just unseen, but also that your position is unknown. [*]Note also that even though the rules say being hidden is 'unseen and unheard' that doesn't address the issue that several creatures have bonuses to detect you by scent. [*]The rules state in several places that under certain circumstances your position is given away, and therefore you are no longer hidden. That doesn't mean that you may not still be unseen. [*]Of course, you can be 'unseen and unheard' but still not be hidden because your opponent succeeds on their perception check. [/LIST] So I would agree that the way the rules are written can be somewhat confusing. Part of this is the language used, and part of it is the fact that they are actually describing several different but related states. But when you think them through, they make sense. Randy [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I for one hope we don't get "clarification" on many things.
Top