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I for one hope we don't get "clarification" on many things.
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<blockquote data-quote="Ilbranteloth" data-source="post: 6375873" data-attributes="member: 6778044"><p>I have to say, while I liked the general idea of advantage/disadvantage, it wasn't until a few discussions here and then several sessions of DMing with the new rules that the elegance of the system really clicked. It makes so much sense, and makes things so easy.</p><p></p><p>The other rule that we love (and have hijacked for several other things) is the new Exhaustion rules. </p><p></p><p>The opposed check (I can't remember if that showed up in the course of 2nd or 3rd ed at this point), the d20 system, and advantage/disadvantage give a very simple, understandable mechanic that can apply to just about everything. I've been going through the 1st ed books again quite a bit recently and it's amazing how many different systems were used, with chances such as 33 1/3 (based on rolling a d6 for one situation), to lots of percentile rolls, to the negative AC system, to...too many different systems to count.</p><p></p><p>Sure, I can see the benefit of percentile, but how often do you really need to parse something by more than 5%?</p><p></p><p>So one thing I haven't settled in my mind yet (and haven't really felt a situation warranted it) - Can you have advantage on something that your opponent also has disadvantage on? This effectively stacks adv/dis which isn't allowed, but it's subtly different. I'm thinking in terms of a situation like an opponent who is climbing a slippery wall while you are using an ability that grants advantage. Having said that, I'm guessing the only time I think I'd really use it is for an important story element where the PCs really need to succeed (or fail) at something, and the circumstances have ended up very different than what I thought was going to happen. It's a little better than just fudging the rolls or completely railroading the PCs, but still makes the desired outcome very likely.</p><p></p><p>Randy</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6375873, member: 6778044"] I have to say, while I liked the general idea of advantage/disadvantage, it wasn't until a few discussions here and then several sessions of DMing with the new rules that the elegance of the system really clicked. It makes so much sense, and makes things so easy. The other rule that we love (and have hijacked for several other things) is the new Exhaustion rules. The opposed check (I can't remember if that showed up in the course of 2nd or 3rd ed at this point), the d20 system, and advantage/disadvantage give a very simple, understandable mechanic that can apply to just about everything. I've been going through the 1st ed books again quite a bit recently and it's amazing how many different systems were used, with chances such as 33 1/3 (based on rolling a d6 for one situation), to lots of percentile rolls, to the negative AC system, to...too many different systems to count. Sure, I can see the benefit of percentile, but how often do you really need to parse something by more than 5%? So one thing I haven't settled in my mind yet (and haven't really felt a situation warranted it) - Can you have advantage on something that your opponent also has disadvantage on? This effectively stacks adv/dis which isn't allowed, but it's subtly different. I'm thinking in terms of a situation like an opponent who is climbing a slippery wall while you are using an ability that grants advantage. Having said that, I'm guessing the only time I think I'd really use it is for an important story element where the PCs really need to succeed (or fail) at something, and the circumstances have ended up very different than what I thought was going to happen. It's a little better than just fudging the rolls or completely railroading the PCs, but still makes the desired outcome very likely. Randy [/QUOTE]
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I for one hope we don't get "clarification" on many things.
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