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"I Forgot I Had It"
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<blockquote data-quote="ECMO3" data-source="post: 8730207" data-attributes="member: 7030563"><p>Not that epic, but here are a couple things from a recent game:</p><p></p><p>Last session I was gathering some green slime into a jar for my Rogue-Arcane Trickster to use with his catapult spell. DM said I needed to roll a 15 SOH to get it in there without getting it on me. Rolled a natural 5 (12 on the check). So I get green slime on me, take damage and then take more damage to burn it off and then the Sorcerer says to me - "<em>Don't you have some awesome mage hand that you could use to scoop that up"</em> .... I am constantly bragging about how awesome my mage hand legerdemain is.</p><p></p><p>Also last session we were fighting some acid creatures and we were fleeing. I was holding up the rear because I am the fastest to give everyone else a head start. I am not the most durable character though. So I get hit 3 times, lose most of my hit points and then remember I have absorb elements. Now in my defense on this one we were playing on a VTT that usually pops up your available reactions if you are hit and it did not pop up absorb elements (something with the bad guy's damage was coded wrong). </p><p></p><p>Other examples:</p><p></p><p>Forgetting to impose disadvantage on an ability with Hex.</p><p></p><p>An example from another character - weplayed with a Rune Knight who never used any of his runes. He basically got them for the passive abilities and just plain never bothered to use them even though they were either free or reactions. He would get them back on a short rest and we would go multiple days without using them. At one point after we were nearly TPKed he talked about it and decided he would use fire rune the first attack he hit with after a short rest and then use the stone rune on the first enemy turn after a short rest.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8730207, member: 7030563"] Not that epic, but here are a couple things from a recent game: Last session I was gathering some green slime into a jar for my Rogue-Arcane Trickster to use with his catapult spell. DM said I needed to roll a 15 SOH to get it in there without getting it on me. Rolled a natural 5 (12 on the check). So I get green slime on me, take damage and then take more damage to burn it off and then the Sorcerer says to me - "[I]Don't you have some awesome mage hand that you could use to scoop that up"[/I] .... I am constantly bragging about how awesome my mage hand legerdemain is. Also last session we were fighting some acid creatures and we were fleeing. I was holding up the rear because I am the fastest to give everyone else a head start. I am not the most durable character though. So I get hit 3 times, lose most of my hit points and then remember I have absorb elements. Now in my defense on this one we were playing on a VTT that usually pops up your available reactions if you are hit and it did not pop up absorb elements (something with the bad guy's damage was coded wrong). Other examples: Forgetting to impose disadvantage on an ability with Hex. An example from another character - weplayed with a Rune Knight who never used any of his runes. He basically got them for the passive abilities and just plain never bothered to use them even though they were either free or reactions. He would get them back on a short rest and we would go multiple days without using them. At one point after we were nearly TPKed he talked about it and decided he would use fire rune the first attack he hit with after a short rest and then use the stone rune on the first enemy turn after a short rest. [/QUOTE]
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