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I found my D&D passion again. 1E basic: White Plume Mountain
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<blockquote data-quote="Dr Midnight" data-source="post: 501170" data-attributes="member: 69"><p>Well, I'm not really railing against 3E as I am against the need to have rules for every little thing. I know this is what keeps the d20 market hot and profitable (as far as an RPG market can be, I guess), but I prefer play with a skeleton crew of rules and a DM who's willing to improvise on the spot rather than flip through his books for a half hour. </p><p></p><p>I have players who thrive on rules. They love rules, and it makes D&D something of a wargame for them. One would sooner wade through his sourcebooks in silence for fifteen minutes looking for a save DC instead of spitting out a number.</p><p></p><p>That's fine if you're into that. That's just not really what I think the flavor of roleplaying SHOULD be. Roleplaying is imagination and fantastic feats. Saying "I throw my grappling hook up at the dragon's head. I hope to wrap the rope entirely around his muzzle four or five times, so he can't breathe on us, then swing on the rope across the gulch to the other side, grab Dyslexia the elf, and swing back" is the kinda thing you can't have rules for, and if you have players who LIKE having lots of rules, you have to leave ideas like this out in favor of being mindful of your five-foot steps and AoO's. That's not for me.</p></blockquote><p></p>
[QUOTE="Dr Midnight, post: 501170, member: 69"] Well, I'm not really railing against 3E as I am against the need to have rules for every little thing. I know this is what keeps the d20 market hot and profitable (as far as an RPG market can be, I guess), but I prefer play with a skeleton crew of rules and a DM who's willing to improvise on the spot rather than flip through his books for a half hour. I have players who thrive on rules. They love rules, and it makes D&D something of a wargame for them. One would sooner wade through his sourcebooks in silence for fifteen minutes looking for a save DC instead of spitting out a number. That's fine if you're into that. That's just not really what I think the flavor of roleplaying SHOULD be. Roleplaying is imagination and fantastic feats. Saying "I throw my grappling hook up at the dragon's head. I hope to wrap the rope entirely around his muzzle four or five times, so he can't breathe on us, then swing on the rope across the gulch to the other side, grab Dyslexia the elf, and swing back" is the kinda thing you can't have rules for, and if you have players who LIKE having lots of rules, you have to leave ideas like this out in favor of being mindful of your five-foot steps and AoO's. That's not for me. [/QUOTE]
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