Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I gave a little, and now they want...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silburnl" data-source="post: 1315745" data-attributes="member: 13560"><p>The two traditional extremes for this issue are: </p><p></p><p>(i) Do it all by role-playing, in which case players who put resources into social attributes for their characters feel short-changed (since they achieve the same effects with zero ranks as with ten ranks and a feat) and players who don't have much inspiration when it comes to interpersonal interaction end up playing highly charismatic leader types as utter lumps.</p><p></p><p>(ii) Do it all by roll-playing, in which case interactions with NPCs will probably descend to an utterly flat "I roll a Bluff total of 23" "That easily beats his Sense Motive of 11. You're through to the throneroom." Which makes many folk wonder why we should call them role-playing games.</p><p></p><p>One alternative way of handling things is to roll off at the start and then role-play through the result. Players who create characters with the stats, feats and skills for sociability will get to play through more winning situations than those with the "Axe! Smash!" characters and you get the fun of figuring out how to convert the results of the rolls into a social interaction that does them justice (especially when it comes to the 'against the run of play' results) - it also avoids having a stellar piece of role-playing turn into "well that was menacing as all get out and you'd have convinced me, but then you rolled a 3 while those three hayseeds rolled a 19 so they're coming for you anyway".</p><p></p><p>The problem with this approach is that it changes the play sequence from declaration-roll-result to roll-result-declaration, which can be a bit wierd for some groups. Also some players (including DMs as players for this purpose) find it difficult to 'play to fail' for an encounter they are preordained by the dice to lose.</p><p></p><p>Leaving aside this however and returning to the original poster, while I take his point about not wanting to accept various wierd and wonderful feats and prestige classes from who-knows-how-many dodgy third party supplements I think his player has a valid point regarding the lack of options for interpersonal types. According to the core books a 'face' has five or six skills to choose from, some +2/+2 feats for those skills and the 'Leadership' feat once they get to 6th level. </p><p></p><p>Compared to what combat, magic and stealth specialists get its pretty thin and there's a case to be made for some more crunchy bits to support the niche. The upthread suggestion to look to D20 Modern for ideas is a good one I think, also Dynasties & Demagogues from Atlas' Penumbra line has a good selection of crunch for building intriguers/politicians. Ultimately you are the DM however and you get to decide how your world works in order to maximise fun for everyone.</p><p></p><p>Regards</p><p>Luke</p></blockquote><p></p>
[QUOTE="silburnl, post: 1315745, member: 13560"] The two traditional extremes for this issue are: (i) Do it all by role-playing, in which case players who put resources into social attributes for their characters feel short-changed (since they achieve the same effects with zero ranks as with ten ranks and a feat) and players who don't have much inspiration when it comes to interpersonal interaction end up playing highly charismatic leader types as utter lumps. (ii) Do it all by roll-playing, in which case interactions with NPCs will probably descend to an utterly flat "I roll a Bluff total of 23" "That easily beats his Sense Motive of 11. You're through to the throneroom." Which makes many folk wonder why we should call them role-playing games. One alternative way of handling things is to roll off at the start and then role-play through the result. Players who create characters with the stats, feats and skills for sociability will get to play through more winning situations than those with the "Axe! Smash!" characters and you get the fun of figuring out how to convert the results of the rolls into a social interaction that does them justice (especially when it comes to the 'against the run of play' results) - it also avoids having a stellar piece of role-playing turn into "well that was menacing as all get out and you'd have convinced me, but then you rolled a 3 while those three hayseeds rolled a 19 so they're coming for you anyway". The problem with this approach is that it changes the play sequence from declaration-roll-result to roll-result-declaration, which can be a bit wierd for some groups. Also some players (including DMs as players for this purpose) find it difficult to 'play to fail' for an encounter they are preordained by the dice to lose. Leaving aside this however and returning to the original poster, while I take his point about not wanting to accept various wierd and wonderful feats and prestige classes from who-knows-how-many dodgy third party supplements I think his player has a valid point regarding the lack of options for interpersonal types. According to the core books a 'face' has five or six skills to choose from, some +2/+2 feats for those skills and the 'Leadership' feat once they get to 6th level. Compared to what combat, magic and stealth specialists get its pretty thin and there's a case to be made for some more crunchy bits to support the niche. The upthread suggestion to look to D20 Modern for ideas is a good one I think, also Dynasties & Demagogues from Atlas' Penumbra line has a good selection of crunch for building intriguers/politicians. Ultimately you are the DM however and you get to decide how your world works in order to maximise fun for everyone. Regards Luke [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I gave a little, and now they want...
Top