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I gave a little, and now they want...
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<blockquote data-quote="billd91" data-source="post: 1316060" data-attributes="member: 3400"><p>I'm going to take a different tack on this. The player is not necessarily wrong. It's not just your game. You do not and should not have all the power as DM. This is a cooperative venture between you and your players. The set up of the game does put a preponderance of power and responsibility on the DM's shoulders but wielding dictatorial power is a non-starter. You and your player need to come to an agreement on what is appropriate for the campaign.</p><p></p><p>In this case, I think you still should be firm about avoiding too much outside stuff from other sources. That's what I do. I have a set of prestige class that I allow and have publicized to my players. But if they want to try something else, I won't necessarily reject it out of hand. They have to provide me with the source material for me to review and see how it fits within the campaign I'm running. If it can fit and seems balanced, I'll generally allow it. If not, I will be firm. If it's close but can be modified, we'll modify it as written.</p><p></p><p>Make him show you what he's proposing to play and explain why and how his character might have gotten on that path. If it makes sense and doesn't offend your ideas of play balance, what does it hurt you to use it? Or investigate some of the ideas from d20 Modern as suggested. Let the player come up with creative ways of developing his character but help him channel it in a way that fits with the campaign.</p><p></p><p>The way these debates go, they seem to either go with carte blanche for players or an absolute crackdown. There's a middle way here. And you should explain that to the player. If he's still obstinate after that about what he will or will not play, then he's just a problem player who has cooperation issues.</p></blockquote><p></p>
[QUOTE="billd91, post: 1316060, member: 3400"] I'm going to take a different tack on this. The player is not necessarily wrong. It's not just your game. You do not and should not have all the power as DM. This is a cooperative venture between you and your players. The set up of the game does put a preponderance of power and responsibility on the DM's shoulders but wielding dictatorial power is a non-starter. You and your player need to come to an agreement on what is appropriate for the campaign. In this case, I think you still should be firm about avoiding too much outside stuff from other sources. That's what I do. I have a set of prestige class that I allow and have publicized to my players. But if they want to try something else, I won't necessarily reject it out of hand. They have to provide me with the source material for me to review and see how it fits within the campaign I'm running. If it can fit and seems balanced, I'll generally allow it. If not, I will be firm. If it's close but can be modified, we'll modify it as written. Make him show you what he's proposing to play and explain why and how his character might have gotten on that path. If it makes sense and doesn't offend your ideas of play balance, what does it hurt you to use it? Or investigate some of the ideas from d20 Modern as suggested. Let the player come up with creative ways of developing his character but help him channel it in a way that fits with the campaign. The way these debates go, they seem to either go with carte blanche for players or an absolute crackdown. There's a middle way here. And you should explain that to the player. If he's still obstinate after that about what he will or will not play, then he's just a problem player who has cooperation issues. [/QUOTE]
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