Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
I gave a little, and now they want...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reapersaurus" data-source="post: 1316987" data-attributes="member: 1194"><p>WOW.</p><p></p><p>I am really surprised at how so many people are mindlessly reading what the DM is spouting here, and not reading between the lines.</p><p></p><p>Seavimogy and billd91 have it exactly right - this isn't a tough read:</p><p>This DM has not even considered this players requests - he's out-and-out dictatorially saying "No, a social character simply uses skillrolls."</p><p>He hasn't even had the guts to tell us what PrC the player thinks has abilities that more match the kind of character that he'd like to play.</p><p>And if the DM doesn't know the name of the PrC, that's even more telling, in that he can't bother to think twice about something the player has gone to lengths to research and provide to the DM.</p><p></p><p>You can take your dictatorial DM'ing style, people, and shove it.</p><p>My group(s) have, and always will, use a COLLABORATIVE gaming style, not a DM-is-god one.</p><p>The DM is just one person in a GROUP.</p><p>RPGing is about a DM leading around a group of players that contribute to the game, NOT about the players shrinking into nothing behind the DM's lordly inability or non-desire to incorporate any ideas other than his own.</p><p></p><p>Many people have pointed out how the DM's final word is law.</p><p>Well DUH.</p><p>Noone has remotely suggested otherwise. It's interesting to note that when people pointed out how the DM should consider a player's points, many people immediately said "The DM must have final word."</p><p></p><p>Guys, there's a HUGE difference between a DM having final word on what goes in 'his' world, and a player's input simply being considered.</p><p></p><p>Is there no middle ground with many DM'S?</p><p>Do they HAVE to be so intractable about what is allowed in their world?</p><p>Why can't they simply listen to the players requests, and try to accomodate them?</p><p>The player hasn't done any of the things that some people have said that they have done (that I could see). They haven't refused the DM's final word on anything - they haven't been unreasonable in asking for the moon, or proved that they are munchkin.</p><p>There's a huge difference between trying to get a couple unique abilities that (god forbid) might be FUN to play for the player, and trying to invent new rules and cheat their way to "winning the game" (a.k.a. a "munchkin").</p><p></p><p>BTW: DM's would do well to remember that the player only has one character that they invest quite a bit of thought and effort and enjoyment into bringing to life - the DM has tons of NPC's that he can bring to life.</p><p>Therefore, the players should have more leeway in making memorable characters than your NPC's (this presumes that the players are playing memorable, heroic-type characters).</p><p></p><p>Also - the original poster himself contradicted himself in saying he thinks roleplaying should be used, not some "cheesy special effect" that he rolls for.</p><p>Umm... didn't he himself advocate for the use of feats and skills, which just boils down to a (boring) skill roll of the dice? So he said the answer to the player's problem was to roll a dice. But when the player presents a PrC that has something more interesting than a simple roll of the dice, the DM won't even consider it. He doesn't even have concrete reasons as to WHY he didn't allow it.</p><p></p><p>This seems like an obvious example of a bad DM, not being flexible in trying to make the game fun for his players. It doesn't sound like a player who is being unreasonable.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1316987, member: 1194"] WOW. I am really surprised at how so many people are mindlessly reading what the DM is spouting here, and not reading between the lines. Seavimogy and billd91 have it exactly right - this isn't a tough read: This DM has not even considered this players requests - he's out-and-out dictatorially saying "No, a social character simply uses skillrolls." He hasn't even had the guts to tell us what PrC the player thinks has abilities that more match the kind of character that he'd like to play. And if the DM doesn't know the name of the PrC, that's even more telling, in that he can't bother to think twice about something the player has gone to lengths to research and provide to the DM. You can take your dictatorial DM'ing style, people, and shove it. My group(s) have, and always will, use a COLLABORATIVE gaming style, not a DM-is-god one. The DM is just one person in a GROUP. RPGing is about a DM leading around a group of players that contribute to the game, NOT about the players shrinking into nothing behind the DM's lordly inability or non-desire to incorporate any ideas other than his own. Many people have pointed out how the DM's final word is law. Well DUH. Noone has remotely suggested otherwise. It's interesting to note that when people pointed out how the DM should consider a player's points, many people immediately said "The DM must have final word." Guys, there's a HUGE difference between a DM having final word on what goes in 'his' world, and a player's input simply being considered. Is there no middle ground with many DM'S? Do they HAVE to be so intractable about what is allowed in their world? Why can't they simply listen to the players requests, and try to accomodate them? The player hasn't done any of the things that some people have said that they have done (that I could see). They haven't refused the DM's final word on anything - they haven't been unreasonable in asking for the moon, or proved that they are munchkin. There's a huge difference between trying to get a couple unique abilities that (god forbid) might be FUN to play for the player, and trying to invent new rules and cheat their way to "winning the game" (a.k.a. a "munchkin"). BTW: DM's would do well to remember that the player only has one character that they invest quite a bit of thought and effort and enjoyment into bringing to life - the DM has tons of NPC's that he can bring to life. Therefore, the players should have more leeway in making memorable characters than your NPC's (this presumes that the players are playing memorable, heroic-type characters). Also - the original poster himself contradicted himself in saying he thinks roleplaying should be used, not some "cheesy special effect" that he rolls for. Umm... didn't he himself advocate for the use of feats and skills, which just boils down to a (boring) skill roll of the dice? So he said the answer to the player's problem was to roll a dice. But when the player presents a PrC that has something more interesting than a simple roll of the dice, the DM won't even consider it. He doesn't even have concrete reasons as to WHY he didn't allow it. This seems like an obvious example of a bad DM, not being flexible in trying to make the game fun for his players. It doesn't sound like a player who is being unreasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I gave a little, and now they want...
Top