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I gave a little, and now they want...
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<blockquote data-quote="Telperion" data-source="post: 1317124" data-attributes="member: 15711"><p>1. Yes, it was a <u>rant</u>. Says so on the first line. </p><p></p><p>2. What do you think would happen when a player suddenly starts bringing in books from various 3rd party publishers, and then demanding that they be game-material? What happens when another player throws up his hands, and leaves, because he doesn't have the money to compete with the first players resource book collection?</p><p></p><p>3. As I stated earlier I'm not limiting my players to the core books and those <u>five</u> Player's Guides. There are also <u>16</u> other books that I use to give my players extra stuff. Some of them really earn the right to plunder, and some of the don't. Period. </p><p></p><p>4. I'm considering player input. But they know very little about the game world. Although I gave every players a 100 page thick gazetteer to read, that goes trough the main points of the campaign world, there is still about 2000 pages of campaign specific material that they haven't read. And I have. Point made. </p><p></p><p>5. Yes, there is a middle ground. If there wasn't, this thread wouldn't exist. You see: <u>every</u> PrC is controlled/dominated/used by some faction, social group or guild that controls who knows their secrets and how much they know. In a world that is thightly controlled by god's every bit and piece of information is vital. If you give it to the enemy you are a dead man. So, by all rights I could ban <u>all</u> prestige classes, and that would be that. Instead I'm listening to my players spin interesting tales about how they enter a secret & feared ring of assassins, infiltrate it and very slowly gain their trust. In the end one of them is accepted into their society and thaught 1st level of Assassin. </p><p></p><p>Now here comes the player with the new cool book of from a <em>3rd party publisher</em>. It contains a prestige class that <em>he</em> would like to play, and so I'm very tempted to tell him: no. </p><p></p><p>6. Yes, the PC's are truly extraordinary. They have more magic items than a good sized kingdom, they could basically buy countries if they wanted and they control enough spells & fighting capabilities to take on a large army. Now in which part of this description do you see a need to give them more variety/power? Of course this only happens at higher levels (15+), but then again: they can do it, while 99,999...% of the world cannot. Get it? </p><p></p><p>7. * yawn * I did not contradict myself. You just want to twist my words. </p><p>- Having good social skills & abilities & suitable feats is a <u>requirement</u> to roleplaying a character with good social skills / abilities. Buck the Butcher isn't going to show up in the King's court and start discussing theology and citing poetry. Why should the PC's be any different? That isn't to say that a player should restrict himself. Instead if he starts being very diplomatic and well-spoken then I highly recommend taking some Diplomacy, Perform and other social skills. Shouldn't be too hard to understand. Bob the Barbarian can speak to his tribe elder better after some practice, but I still wouldn't let him open his mouth in-front of civilized people. </p><p></p><p>8. Nice rant. Thank you. Have a nice day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> .</p></blockquote><p></p>
[QUOTE="Telperion, post: 1317124, member: 15711"] 1. Yes, it was a [U]rant[/U]. Says so on the first line. 2. What do you think would happen when a player suddenly starts bringing in books from various 3rd party publishers, and then demanding that they be game-material? What happens when another player throws up his hands, and leaves, because he doesn't have the money to compete with the first players resource book collection? 3. As I stated earlier I'm not limiting my players to the core books and those [U]five[/U] Player's Guides. There are also [U]16[/U] other books that I use to give my players extra stuff. Some of them really earn the right to plunder, and some of the don't. Period. 4. I'm considering player input. But they know very little about the game world. Although I gave every players a 100 page thick gazetteer to read, that goes trough the main points of the campaign world, there is still about 2000 pages of campaign specific material that they haven't read. And I have. Point made. 5. Yes, there is a middle ground. If there wasn't, this thread wouldn't exist. You see: [U]every[/U] PrC is controlled/dominated/used by some faction, social group or guild that controls who knows their secrets and how much they know. In a world that is thightly controlled by god's every bit and piece of information is vital. If you give it to the enemy you are a dead man. So, by all rights I could ban [U]all[/U] prestige classes, and that would be that. Instead I'm listening to my players spin interesting tales about how they enter a secret & feared ring of assassins, infiltrate it and very slowly gain their trust. In the end one of them is accepted into their society and thaught 1st level of Assassin. Now here comes the player with the new cool book of from a [I]3rd party publisher[/I]. It contains a prestige class that [I]he[/I] would like to play, and so I'm very tempted to tell him: no. 6. Yes, the PC's are truly extraordinary. They have more magic items than a good sized kingdom, they could basically buy countries if they wanted and they control enough spells & fighting capabilities to take on a large army. Now in which part of this description do you see a need to give them more variety/power? Of course this only happens at higher levels (15+), but then again: they can do it, while 99,999...% of the world cannot. Get it? 7. * yawn * I did not contradict myself. You just want to twist my words. - Having good social skills & abilities & suitable feats is a [U]requirement[/U] to roleplaying a character with good social skills / abilities. Buck the Butcher isn't going to show up in the King's court and start discussing theology and citing poetry. Why should the PC's be any different? That isn't to say that a player should restrict himself. Instead if he starts being very diplomatic and well-spoken then I highly recommend taking some Diplomacy, Perform and other social skills. Shouldn't be too hard to understand. Bob the Barbarian can speak to his tribe elder better after some practice, but I still wouldn't let him open his mouth in-front of civilized people. 8. Nice rant. Thank you. Have a nice day :cool: . [/QUOTE]
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