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I gave a little, and now they want...
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<blockquote data-quote="Arnwyn" data-source="post: 1317771" data-attributes="member: 7701"><p>Ah yes, hong... I forgot that you like to waste bandwidth by arguing semantics. It appears you don't realize that some people might use "roleplaying" in place of "player interaction". I'm sorry about that. I understand how it might be a bit confusing for you. So, I shall reiterate my statement using the words you do not find confusing: "my game is oriented towards a higher degree of player interaction".</p><p></p><p>Well, hong, in regards to my game, I don't give a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> if it "does a disservice to a large percentage of the gaming community". Of course, some people in such a "large percentage" may not get as confused as you when certain terms are used.</p><p></p><p>Meh, too bad for them. For our group, this is a somewhat social game, as opposed to a physical one. So we have no problems with the concept that "an overweight, unfit geek can pretend to be the most competent warrior in the land", while expecting everyone to put at least a little effort into interacting with each other in the context of the game. But that's just us (I certainly do not expect it from other groups).</p><p></p><p>Absolutely, and that's what we do.</p><p></p><p>Agreed. And I never said otherwise. However, as seen by many posts on ENWorld, there is a horde of "poor roleplayers" out there... and that does present a problem when social skills (PC or NPC) are involved. Just saying "that's just poor roleplaying no matter how you define it" doesn't solve any of the related problems.</p><p></p><p>Edit: typo and formatting.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1317771, member: 7701"] Ah yes, hong... I forgot that you like to waste bandwidth by arguing semantics. It appears you don't realize that some people might use "roleplaying" in place of "player interaction". I'm sorry about that. I understand how it might be a bit confusing for you. So, I shall reiterate my statement using the words you do not find confusing: "my game is oriented towards a higher degree of player interaction". Well, hong, in regards to my game, I don't give a :):):):) if it "does a disservice to a large percentage of the gaming community". Of course, some people in such a "large percentage" may not get as confused as you when certain terms are used. Meh, too bad for them. For our group, this is a somewhat social game, as opposed to a physical one. So we have no problems with the concept that "an overweight, unfit geek can pretend to be the most competent warrior in the land", while expecting everyone to put at least a little effort into interacting with each other in the context of the game. But that's just us (I certainly do not expect it from other groups). Absolutely, and that's what we do. Agreed. And I never said otherwise. However, as seen by many posts on ENWorld, there is a horde of "poor roleplayers" out there... and that does present a problem when social skills (PC or NPC) are involved. Just saying "that's just poor roleplaying no matter how you define it" doesn't solve any of the related problems. Edit: typo and formatting. [/QUOTE]
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