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I gave a little, and now they want...
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<blockquote data-quote="Telperion" data-source="post: 1319035" data-attributes="member: 15711"><p>This is a good point, except for a few things:</p><p>First of all I playtested a whole lot of players at the local RPG club, and found some excellent players for the campaign. Then I talked to them about it, and we played some more. During these sessions, what I call the "mercenary adventures", I dropped plenty of game world details and teasers about what was to come into the game. So, when the players were all ready to start making characters I dropped the material on them.</p><p></p><p>The second important thing was that I never demanded that anyone read the material that I loaned out for 2 weeks at a time. The gazetteer has a wonderful 1 page introduction, which pretty much sums up the rest of the 99 pages in the booklet, but leaves out the detail and interesteing crunchy bits that follow. Fact is that some people are born ignorant and remain so trough-out their lives, and to reflect that reality I didn't demand that everyone read the material that I provided. Instead we had some of well-read players, and then some of the sword & fist variety. Not a problem. </p><p></p><p>Of course when I dropped the material on the players some of them quit. They didn't want to bother with reading, and truly felt it was a chore. A chore they didn't want. That was fine with me as well, since in the end I found 6 players who share my interest for detail and useful crunchy bits of information. Also, they got a good general description in the bargain, and I didn't have to explain every little thing to them when we started. Yes, it was less work for me, but then again no one of in my current gaming group has complained either. </p><p></p><p>As far as I'm concerned gazetteers are an excellent tool for introducing new players to a campaign world. They are light to read, not too thick and to the point. Also, the gazetteer doesn't contain any big secrets the PC's aren't supposed to know. Sure, it's biased material, but that easily corrected with a little talk between players and DM.</p></blockquote><p></p>
[QUOTE="Telperion, post: 1319035, member: 15711"] This is a good point, except for a few things: First of all I playtested a whole lot of players at the local RPG club, and found some excellent players for the campaign. Then I talked to them about it, and we played some more. During these sessions, what I call the "mercenary adventures", I dropped plenty of game world details and teasers about what was to come into the game. So, when the players were all ready to start making characters I dropped the material on them. The second important thing was that I never demanded that anyone read the material that I loaned out for 2 weeks at a time. The gazetteer has a wonderful 1 page introduction, which pretty much sums up the rest of the 99 pages in the booklet, but leaves out the detail and interesteing crunchy bits that follow. Fact is that some people are born ignorant and remain so trough-out their lives, and to reflect that reality I didn't demand that everyone read the material that I provided. Instead we had some of well-read players, and then some of the sword & fist variety. Not a problem. Of course when I dropped the material on the players some of them quit. They didn't want to bother with reading, and truly felt it was a chore. A chore they didn't want. That was fine with me as well, since in the end I found 6 players who share my interest for detail and useful crunchy bits of information. Also, they got a good general description in the bargain, and I didn't have to explain every little thing to them when we started. Yes, it was less work for me, but then again no one of in my current gaming group has complained either. As far as I'm concerned gazetteers are an excellent tool for introducing new players to a campaign world. They are light to read, not too thick and to the point. Also, the gazetteer doesn't contain any big secrets the PC's aren't supposed to know. Sure, it's biased material, but that easily corrected with a little talk between players and DM. [/QUOTE]
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