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I gave a little, and now they want...
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<blockquote data-quote="Pagan priest" data-source="post: 1319641" data-attributes="member: 7650"><p>As the DM, it's your campaign. As the player, it's my character. The player has every right to expect to be able to play a character that will be fun for them to play. That doesn't mean that you need to let a Jedi into a Greyhawk game. I am not familiar with the Scarred Lands, and you haven't actually said what PrC the player wants, so I can't really tell if it is a good match or a really bad one. What is it about this particular PrC that you think is out of balance? Does it give too much power to the character. Can it automatically negate the powers of the BBEG you have planned for the epic final confrontation? Or is it just that it is from a different book and you are being whinny about new things? </p><p></p><p>It sounded a little like the PrC in question might be the Discrete Companion. A fine PrC for a game with heavy social interation, but one that needs to spend a good amount of time getting into position, as it were. Lots of people whisper things to a bed partner that they would never dream of uttering aloud. And when it really comes down to it, most games do <em>not</em> want to role play out the Discrete Companion actually getting the information...</p><p></p><p>My campaign world has no drow. An earlier post mentioned a world without halflings or gnomes. These kinds of changes give a world flavor. My world has no orient, so no Oriental Adventures. On the other hand, if the campaign was at higher levels and included world hopping or plane hopping, I might be willing to allow a samurai or a ninja into the game... as long as the player knew they would be forever a stranger in a strange land, and could play that role.</p><p></p><p>As far as world creation goes, I have been tinkering with mine for over 2 decades now. I have a clear vision of what this world is like, where the conflicts are, and where the characters fit into the grand scheme of things. And yet, if a player comes up to me with something new, I will try to accomidate them if I can. Doing anything less is a disservice to the players. </p><p></p><p>The DM is not an author writing a book, all by himself. The DM is part of a group coming together for a string of enjoyable evenings.</p></blockquote><p></p>
[QUOTE="Pagan priest, post: 1319641, member: 7650"] As the DM, it's your campaign. As the player, it's my character. The player has every right to expect to be able to play a character that will be fun for them to play. That doesn't mean that you need to let a Jedi into a Greyhawk game. I am not familiar with the Scarred Lands, and you haven't actually said what PrC the player wants, so I can't really tell if it is a good match or a really bad one. What is it about this particular PrC that you think is out of balance? Does it give too much power to the character. Can it automatically negate the powers of the BBEG you have planned for the epic final confrontation? Or is it just that it is from a different book and you are being whinny about new things? It sounded a little like the PrC in question might be the Discrete Companion. A fine PrC for a game with heavy social interation, but one that needs to spend a good amount of time getting into position, as it were. Lots of people whisper things to a bed partner that they would never dream of uttering aloud. And when it really comes down to it, most games do [i]not[/i] want to role play out the Discrete Companion actually getting the information... My campaign world has no drow. An earlier post mentioned a world without halflings or gnomes. These kinds of changes give a world flavor. My world has no orient, so no Oriental Adventures. On the other hand, if the campaign was at higher levels and included world hopping or plane hopping, I might be willing to allow a samurai or a ninja into the game... as long as the player knew they would be forever a stranger in a strange land, and could play that role. As far as world creation goes, I have been tinkering with mine for over 2 decades now. I have a clear vision of what this world is like, where the conflicts are, and where the characters fit into the grand scheme of things. And yet, if a player comes up to me with something new, I will try to accomidate them if I can. Doing anything less is a disservice to the players. The DM is not an author writing a book, all by himself. The DM is part of a group coming together for a string of enjoyable evenings. [/QUOTE]
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