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I gave my players too much gold
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<blockquote data-quote="redrick" data-source="post: 6578950" data-attributes="member: 6777696"><p>We started our campaign right when the PHB dropped, running converted basic D&D modules. I had the good sense to strip out a lot of magic weapons, but, lacking any suggestions about gold levels in 5e, left the monetary treasure alone. (We also ran things gp=xp for the first few sessions before my players threatened mutiny, so the gp rewards seemed very much in line with the 5e leveling curve.) We then spent way too long trapped in Castle Amber, where all that money was no good to anybody, but now we're dropping back into Glantri with a real economy and, since Glantri is a high-magic setting, some magical items for sale. My party of 4 has accumulated something like 12,000 gp, which gives them a lot of loot to throw around.</p><p></p><p>So, my question is, how would you deal with early-game inflation? Would you just raise the prices on everything? Would you find some way to bleed the characters of a few thousand gp and then get things back to normal? Would you just tell the players that they wake up in the tavern and, darn, all your gold is gone!</p><p></p><p>I'm leaning a little option A and a little option B. The current location is fairly remote, so there will be a few magic items for sale, but at exorbitantly high prices. Hopefully, I can get the players to take the bait and buy some grossly overpriced potions, before they get to a more centralized city, where I can just start using more standard prices and treasure values.</p><p></p><p>Of course, another option is for a shady halfling to approach them with an investment opportunity that cannot be beat.</p></blockquote><p></p>
[QUOTE="redrick, post: 6578950, member: 6777696"] We started our campaign right when the PHB dropped, running converted basic D&D modules. I had the good sense to strip out a lot of magic weapons, but, lacking any suggestions about gold levels in 5e, left the monetary treasure alone. (We also ran things gp=xp for the first few sessions before my players threatened mutiny, so the gp rewards seemed very much in line with the 5e leveling curve.) We then spent way too long trapped in Castle Amber, where all that money was no good to anybody, but now we're dropping back into Glantri with a real economy and, since Glantri is a high-magic setting, some magical items for sale. My party of 4 has accumulated something like 12,000 gp, which gives them a lot of loot to throw around. So, my question is, how would you deal with early-game inflation? Would you just raise the prices on everything? Would you find some way to bleed the characters of a few thousand gp and then get things back to normal? Would you just tell the players that they wake up in the tavern and, darn, all your gold is gone! I'm leaning a little option A and a little option B. The current location is fairly remote, so there will be a few magic items for sale, but at exorbitantly high prices. Hopefully, I can get the players to take the bait and buy some grossly overpriced potions, before they get to a more centralized city, where I can just start using more standard prices and treasure values. Of course, another option is for a shady halfling to approach them with an investment opportunity that cannot be beat. [/QUOTE]
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I gave my players too much gold
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