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I gave my players too much gold
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<blockquote data-quote="iserith" data-source="post: 6578961" data-attributes="member: 97077"><p>I'd consider a few options and discuss it with my players:</p><p></p><p>1. Give them a list of magic items they can buy or commission. This doesn't have to be a "direct sale" from Ye Olde Magick Shoppe. For example, the acolyte cleric can give up a donation to the church and be entrusted with a holy relic of some kind. Or the criminal rogue can get his by making shady deals on the black market. </p><p></p><p>2. Next, I'll ask, "How might you change the world with your wealth that gives you and the party a direct benefit to be used now or later?" Bankrolling a festival might give them serious street cred with the locals and thus advantage on checks that come up during social interaction with commoners. Or building a property might give them a safe place to store valuables so that shady halflings can't rob them. Whatever they want within reason. Once I've heard the benefit they want, I'll name a price.</p><p></p><p>3. Finally, I'll say, "This kind of wealth can bring on interesting complications that will help us tell interesting stories. What sort of problems might you imagine dealing with now that you have a lot of gold?" Whatever they tell me comes with their buy-in and is useful for me to create future conflicts and scenarios.</p></blockquote><p></p>
[QUOTE="iserith, post: 6578961, member: 97077"] I'd consider a few options and discuss it with my players: 1. Give them a list of magic items they can buy or commission. This doesn't have to be a "direct sale" from Ye Olde Magick Shoppe. For example, the acolyte cleric can give up a donation to the church and be entrusted with a holy relic of some kind. Or the criminal rogue can get his by making shady deals on the black market. 2. Next, I'll ask, "How might you change the world with your wealth that gives you and the party a direct benefit to be used now or later?" Bankrolling a festival might give them serious street cred with the locals and thus advantage on checks that come up during social interaction with commoners. Or building a property might give them a safe place to store valuables so that shady halflings can't rob them. Whatever they want within reason. Once I've heard the benefit they want, I'll name a price. 3. Finally, I'll say, "This kind of wealth can bring on interesting complications that will help us tell interesting stories. What sort of problems might you imagine dealing with now that you have a lot of gold?" Whatever they tell me comes with their buy-in and is useful for me to create future conflicts and scenarios. [/QUOTE]
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