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I gave my players too much gold
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<blockquote data-quote="redrick" data-source="post: 6579065" data-attributes="member: 6777696"><p>Cool, thanks for all the ideas, all.</p><p></p><p>I'll probably come up with a simple pricing differential between consumable and unconsumable items. Dust of Sneezing should nowhere near as expensive as Gauntlets of Ogre Power. I wish it were something where a bit more guidance had been given in the DMG. I appreciate that there is a concern about players taking the DMG as RAW and insisting that magic items be available at the prices listed, but ballpark prices for the campaigns where DM's <em>do</em> want to sell magic items to their players to players would have been nice.</p><p></p><p>And I'll try to come up with some cool adventure hooks with price tags that can be pitched to players, as well as some adventures where I've envisioned a possible financial solution. The acquisition of wealth is such a big part of so many adventures, but not all players are interested in the more flavorful ways to spend wealth. When we stop tracking wealth and stop trying to find ways to get that huge chest of silver back to the town, we're losing out on an aspect of the game.</p><p></p><p>We'll see how it works out — this week will be the first opportunity this party has to spend cold hard cash since last year. My concerns might be overblown and they might walk into town and start commissioning diamond ponies with interesting digestive mechanisms. That would be ... great.</p></blockquote><p></p>
[QUOTE="redrick, post: 6579065, member: 6777696"] Cool, thanks for all the ideas, all. I'll probably come up with a simple pricing differential between consumable and unconsumable items. Dust of Sneezing should nowhere near as expensive as Gauntlets of Ogre Power. I wish it were something where a bit more guidance had been given in the DMG. I appreciate that there is a concern about players taking the DMG as RAW and insisting that magic items be available at the prices listed, but ballpark prices for the campaigns where DM's [I]do[/I] want to sell magic items to their players to players would have been nice. And I'll try to come up with some cool adventure hooks with price tags that can be pitched to players, as well as some adventures where I've envisioned a possible financial solution. The acquisition of wealth is such a big part of so many adventures, but not all players are interested in the more flavorful ways to spend wealth. When we stop tracking wealth and stop trying to find ways to get that huge chest of silver back to the town, we're losing out on an aspect of the game. We'll see how it works out — this week will be the first opportunity this party has to spend cold hard cash since last year. My concerns might be overblown and they might walk into town and start commissioning diamond ponies with interesting digestive mechanisms. That would be ... great. [/QUOTE]
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I gave my players too much gold
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