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I gave my players too much gold
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<blockquote data-quote="Bacon Bits" data-source="post: 6583071" data-attributes="member: 6777737"><p>Personally, I've found it liberating.</p><p></p><p>In 3e/4e, you found gold so you could get items so you could fight monsters so you could get gold so you could get items... etc. You <em>never</em> found excessive amounts of wealth in those games. You could kill a horde of goblins or a horde of demons and you'd expect to find the same level appropriate rewards. Money used to be a tool that the player used to shape his character.</p><p></p><p>Now, however, money is something your character uses to shape the campaign world. You can have a character who gives away all his wealth to the church and not be punished for it! You can have side quests to get money to finance operations or expensive spells. You can build a fortress, start an adventuring guild, build a tower, etc. You can actually have a character now whose goal is to become disgustingly rich, and actually succeed because he's not feeding every gp he scrapes together back into his equipment. Money is no longer a means to reach 20th level. It's not tied to game progression anymore. That means that it can be it's own <em>reward</em>. It's a means for your character to live better or improve himself or herself. You don't have 20th level murderhobos with 5gp in their purse but more wealth strapped to them than exists in half the continent of Faerun. I mean, you could, but that would be the kind of game you'd want to be playing then.</p><p></p><p>"What do I do with 50,000gp from a dragon's horde?" is no longer a question for the player. It's a question for <em>the character</em>. And that's <em>an amazing improvement</em> for a role-playing game. It's one of the things that they had right in 2e.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6583071, member: 6777737"] Personally, I've found it liberating. In 3e/4e, you found gold so you could get items so you could fight monsters so you could get gold so you could get items... etc. You [I]never[/I] found excessive amounts of wealth in those games. You could kill a horde of goblins or a horde of demons and you'd expect to find the same level appropriate rewards. Money used to be a tool that the player used to shape his character. Now, however, money is something your character uses to shape the campaign world. You can have a character who gives away all his wealth to the church and not be punished for it! You can have side quests to get money to finance operations or expensive spells. You can build a fortress, start an adventuring guild, build a tower, etc. You can actually have a character now whose goal is to become disgustingly rich, and actually succeed because he's not feeding every gp he scrapes together back into his equipment. Money is no longer a means to reach 20th level. It's not tied to game progression anymore. That means that it can be it's own [I]reward[/I]. It's a means for your character to live better or improve himself or herself. You don't have 20th level murderhobos with 5gp in their purse but more wealth strapped to them than exists in half the continent of Faerun. I mean, you could, but that would be the kind of game you'd want to be playing then. "What do I do with 50,000gp from a dragon's horde?" is no longer a question for the player. It's a question for [I]the character[/I]. And that's [I]an amazing improvement[/I] for a role-playing game. It's one of the things that they had right in 2e. [/QUOTE]
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