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I gave my players too much gold
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<blockquote data-quote="steeldragons" data-source="post: 6583447" data-attributes="member: 92511"><p>OH! And I nearly forgot...</p><p></p><p>"Training": I know I am probably in the minority here...but I LOVE PCs having to train. Have always used it. Even if you don't do it for every level, and I don't -those times when a party's in the midst of a major adventure, for example, I'm not going to say "Right, everyone back to town to get your new level!" But, when they are in a settlement/somewhere they could conceivably find a mentor to aid in their advancement to the next level, they are a HUGE boon/opportunity for RP, interactions, contact-building, and plot hook potential.</p><p></p><p>The PCs, obviously, need to pay -preferably in coin, in this case, or in possible/future deed. It is a good way to eat up some gold and in-game time, as well...forcing a group to stay put for a period of time, and so running into little side adventures in/around town, instead of just rushing back out into the field.</p><p></p><p>If you do not usually use/play training, normally, offer some incentives! Get creative with their contacts, their stories, their backgrounds and bonds/flaws/ideals. Offer some measurable-but-minor benefit that makes it worth their while to spend the money and time.</p><p></p><p>For arcane spellcasters (including Eldritch Knights and Tricksters), it is especially easy. Train with a mentor and gain an extra low level spell, e.g. the character is becoming 5th level. I wouldn't give an extra 3rd level spell. But you get your 3rd level spell (since you're leveling up, as normal), and with the aid of your training, maybe you can select an extra 1st level spell or a cantrip or two, to add to your spellbook. Pick up an extra spell that can be cast as a ritual? Clerics or Paladins training at a temple of their deity (or one of similar alignment) maybe you do so well, you get a freebie potion, low-level scroll or even minor [very situational] magic item.</p><p></p><p>For non-magical characters, it's a bit tougher. The benefits of the training are most commonly/generally potential "good will" and contacts for future use. Possible NPCs that can provide some kind of story help when the party needs it. Or, throw them an added armor or weapon prof they didn't already possess (easier when PCs gained individual prof's. Group prof's might be OPed). Throw in a +1 to hit, Stealth or other skill/particular ability checks or whatever...just cuz they got trained. Some minor stunt from a feat without having to take the feat (not the FULL benefits of a feat, but something). This would work, it seems to me, especially well if you are not using the Feat options. Giving the character some mechanical-measurable benefit that they wouldn't normally be able to achieve. Something like that.</p><p></p><p>For a more direct incentive, something I've thought of for 5e that can apply to any class/sub-class, -NOTE: This is not playtested at all, so take with a grain of salt- is to permit the character to lessen their next class feature by 1 level. So, if you pay for training with a qualified mentor, even if that next class feature is some levels away, instead of gaining your, say, 6th level feature at 6th level, you get it at 5th...even if you're only training to get to 3rd or 4th level. I don't really see how this might imbalance or OP a character too much. They can only advance the feature 1 level per training. I think it could work and make the PCs feel a bit more "special" and differentiated among themselves (for parties with multiple of the same class).</p><p></p><p>So, there's that to use up some gold, as well.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6583447, member: 92511"] OH! And I nearly forgot... "Training": I know I am probably in the minority here...but I LOVE PCs having to train. Have always used it. Even if you don't do it for every level, and I don't -those times when a party's in the midst of a major adventure, for example, I'm not going to say "Right, everyone back to town to get your new level!" But, when they are in a settlement/somewhere they could conceivably find a mentor to aid in their advancement to the next level, they are a HUGE boon/opportunity for RP, interactions, contact-building, and plot hook potential. The PCs, obviously, need to pay -preferably in coin, in this case, or in possible/future deed. It is a good way to eat up some gold and in-game time, as well...forcing a group to stay put for a period of time, and so running into little side adventures in/around town, instead of just rushing back out into the field. If you do not usually use/play training, normally, offer some incentives! Get creative with their contacts, their stories, their backgrounds and bonds/flaws/ideals. Offer some measurable-but-minor benefit that makes it worth their while to spend the money and time. For arcane spellcasters (including Eldritch Knights and Tricksters), it is especially easy. Train with a mentor and gain an extra low level spell, e.g. the character is becoming 5th level. I wouldn't give an extra 3rd level spell. But you get your 3rd level spell (since you're leveling up, as normal), and with the aid of your training, maybe you can select an extra 1st level spell or a cantrip or two, to add to your spellbook. Pick up an extra spell that can be cast as a ritual? Clerics or Paladins training at a temple of their deity (or one of similar alignment) maybe you do so well, you get a freebie potion, low-level scroll or even minor [very situational] magic item. For non-magical characters, it's a bit tougher. The benefits of the training are most commonly/generally potential "good will" and contacts for future use. Possible NPCs that can provide some kind of story help when the party needs it. Or, throw them an added armor or weapon prof they didn't already possess (easier when PCs gained individual prof's. Group prof's might be OPed). Throw in a +1 to hit, Stealth or other skill/particular ability checks or whatever...just cuz they got trained. Some minor stunt from a feat without having to take the feat (not the FULL benefits of a feat, but something). This would work, it seems to me, especially well if you are not using the Feat options. Giving the character some mechanical-measurable benefit that they wouldn't normally be able to achieve. Something like that. For a more direct incentive, something I've thought of for 5e that can apply to any class/sub-class, -NOTE: This is not playtested at all, so take with a grain of salt- is to permit the character to lessen their next class feature by 1 level. So, if you pay for training with a qualified mentor, even if that next class feature is some levels away, instead of gaining your, say, 6th level feature at 6th level, you get it at 5th...even if you're only training to get to 3rd or 4th level. I don't really see how this might imbalance or OP a character too much. They can only advance the feature 1 level per training. I think it could work and make the PCs feel a bit more "special" and differentiated among themselves (for parties with multiple of the same class). So, there's that to use up some gold, as well. [/QUOTE]
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