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I gave up--Here's a Warrior-Mage base class
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<blockquote data-quote="Sword of Spirit" data-source="post: 7143634" data-attributes="member: 6677017"><p>Alright, it looks like we're down to the fine-tuning stage. For the Indomitable Spirit and Attack Surge features, here are my current thoughts.</p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><u><span style="color: #B22222"><span style="font-size: 15px">I</span>NDOMITABLE <span style="font-size: 15px">S</span>PIRIT</span></u></span></p><p>Beginning at 10th level, you can reroll a Strength or Wisdom saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.</p><p> When you reach 18th level, the saving throw that you reroll can be of any type.</p><p><u><span style="font-size: 12px"></span></u></p><p><u><span style="font-size: 12px"><span style="color: #B22222"><span style="font-size: 15px">A</span>TTACK <span style="font-size: 15px">S</span>URGE</span></span></u></p><p>When you reach 20th level, you can push your attack speed beyond your normal limits for a moment. When you take the Attack action on your turn you can attack three times. Alternately, when you use your War Magic feature you can make two weapon attacks as a bonus action.</p><p> Once you use this feature, you must finish a short or long rest before you can use it again.</p><p></p><p>I have two tables to assist in evaluation. The first table is a revised version of the comparison table I posted before. The second is a level by level breakdown of what that comes out looking like. In the latter table, I've attempted to assess roughly equivalent features and "cancel" them out of the equation (noted in the right hand column) so that you can see only the specific things that differ between the two classes at each level. Notes after the second table explain more about it.</p><p></p><p></p><p>[ATTACH]85256[/ATTACH]</p><p></p><p>[ATTACH]85258[/ATTACH]</p><p><u>Notes on Level by Level Table</u></p><p>-Parenthetical Bladesinger abilities only apply with bladesong active (ie, most of the time).</p><p>-(Cantrip) in parentheses in the Warrior-Mage entry indicates their DPR at that level is from <em>green-flame blade</em> or <em>booming blade</em>, while Bladesinger's is not. Therefore there is a possibility of secondary damage.</p><p>-Partial good save is a representation that both classes get a good save and a secondary save, while Bladesinger also gets a bonus to Con saves for concentration (which is likely half or more of the Con saves they'll make). Since the total concentration save bonus is being numerically compared, it was important to also note who comes out ahead in number of saving throw proficiencies (or equivalent). Indomitable Spirit (and the improved version) cancel this out, though I wasn't really able to determine at which level they should be considered canceled.</p><p>-Second Wind (1/long rest) has been included in the total hit points of the Warrior-Mage </p><p>-At 10th+ level, Song of Defense was used to convert all the slots gained through Arcane Recovery to damage negation. The virtual hp this adds to Bladesinger brings them very close to that of Warrior-Mage (they are usually a few points ahead after that point). Because this is an as-needed slot to hp conversion, I included flexible slots/hp in their features.</p><p>-The feature equivalency for Arcane Specialization was extremely difficult, since the features I like the most for it (minor conjuration, minor alchemy, improved minor illusion) are of limited combat usefulness, but serve as fun utility toys, while other features have more combat utility. The extra cantrip can provide added combat power, Perfomance proficiencies is utility, and advantage with Acrobatics is useful both in and out of combat. With my nerfs to the combat features, I think they are probably all more or less balanced.</p><p></p><p>So how are we looking for overall balance, class role distinction, and effectiveness?</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7143634, member: 6677017"] Alright, it looks like we're down to the fine-tuning stage. For the Indomitable Spirit and Attack Surge features, here are my current thoughts. [SIZE=3] [U][COLOR=#B22222][SIZE=4]I[/SIZE]NDOMITABLE [SIZE=4]S[/SIZE]PIRIT[/COLOR][/U][/SIZE] Beginning at 10th level, you can reroll a Strength or Wisdom saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. When you reach 18th level, the saving throw that you reroll can be of any type. [U][SIZE=3] [COLOR=#B22222][SIZE=4]A[/SIZE]TTACK [SIZE=4]S[/SIZE]URGE[/COLOR][/SIZE][/U] When you reach 20th level, you can push your attack speed beyond your normal limits for a moment. When you take the Attack action on your turn you can attack three times. Alternately, when you use your War Magic feature you can make two weapon attacks as a bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. I have two tables to assist in evaluation. The first table is a revised version of the comparison table I posted before. The second is a level by level breakdown of what that comes out looking like. In the latter table, I've attempted to assess roughly equivalent features and "cancel" them out of the equation (noted in the right hand column) so that you can see only the specific things that differ between the two classes at each level. Notes after the second table explain more about it. [ATTACH=CONFIG]85256._xfImport[/ATTACH] [ATTACH=CONFIG]85258._xfImport[/ATTACH] [U]Notes on Level by Level Table[/U] -Parenthetical Bladesinger abilities only apply with bladesong active (ie, most of the time). -(Cantrip) in parentheses in the Warrior-Mage entry indicates their DPR at that level is from [I]green-flame blade[/I] or [I]booming blade[/I], while Bladesinger's is not. Therefore there is a possibility of secondary damage. -Partial good save is a representation that both classes get a good save and a secondary save, while Bladesinger also gets a bonus to Con saves for concentration (which is likely half or more of the Con saves they'll make). Since the total concentration save bonus is being numerically compared, it was important to also note who comes out ahead in number of saving throw proficiencies (or equivalent). Indomitable Spirit (and the improved version) cancel this out, though I wasn't really able to determine at which level they should be considered canceled. -Second Wind (1/long rest) has been included in the total hit points of the Warrior-Mage -At 10th+ level, Song of Defense was used to convert all the slots gained through Arcane Recovery to damage negation. The virtual hp this adds to Bladesinger brings them very close to that of Warrior-Mage (they are usually a few points ahead after that point). Because this is an as-needed slot to hp conversion, I included flexible slots/hp in their features. -The feature equivalency for Arcane Specialization was extremely difficult, since the features I like the most for it (minor conjuration, minor alchemy, improved minor illusion) are of limited combat usefulness, but serve as fun utility toys, while other features have more combat utility. The extra cantrip can provide added combat power, Perfomance proficiencies is utility, and advantage with Acrobatics is useful both in and out of combat. With my nerfs to the combat features, I think they are probably all more or less balanced. So how are we looking for overall balance, class role distinction, and effectiveness? [/QUOTE]
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