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I give you...the Death Star!
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<blockquote data-quote="Servitor of Wrath" data-source="post: 2827723" data-attributes="member: 40272"><p>This got purged, so here it is again.</p><p></p><p>The offer to check my math is still up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The Death Star</p><p>Macro-Large Construct</p><p>Hit Dice: 256,000d1000+43,980,465,111,040 (43,980,721,111,040 hp)</p><p>Initiative: +84</p><p>Speed: Fly 7,194,893,899,136 ft (perfect)</p><p>Armor Class: 2,263,450 (-1,024 size, +4 Dex, +80 gravitic mastery, +2,187,590 natural, +51,200 insight, +25,600 luck)</p><p>Base Attack/Grapple: +192,000/+193,007</p><p>Attack: Slam +191,651 melee (988,849,111,040d10+597, average 5,438,670,111,317)</p><p>Full Attack: 2 slams +191,651 melee (988,849,111,040d10+597, average 5,438,670,111,317)</p><p>Space/Reach: 10,240 ft/10,240 ft</p><p>Special Attacks: Gravitic aura, heat aura, pulsed x-ray, starquake, world-scouring roar</p><p>Special Qualities: Accretion, construct traits, DR 1500/- or 85333/epic, darkvision 61,440 ft, fast healing 128,010, gravitic mastery, immunities, immunity to magic, low-light vision, magnetar, regeneration, rejuvination, SR 128,010, superluminal, unearthly construction</p><p>Saves: Fort +85,413, Ref +85,417, Will +85,419</p><p>Abilities: Str 1204 (+597 modifier), Dex 18, Con -, Int -, Wis 22, Cha 1</p><p>Environment: Outer Space</p><p>Organization: Unique</p><p>Challenge Rating: 73,683</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: -</p><p></p><p>The Death Star gains +72 virtual size categories.</p><p></p><p><em>A ball of incinerating heat surrounding this automaton is palpable. At its center you can discern a dark grey humanoid shape the approximate size of a mountain, but proportionally built like a stocky dwarf. The surface of the figure is featureless; in fact it seems to bubble and ripple as if constantly boiling.</em></p><p></p><p>Accretion (Ex): Anyone striking the Death Star must make a DC 128,685 Strength check to be able to retrieve their weapon (or appendage) from the automaton’s surface following each and every attack. The DC is Strength-based.</p><p></p><p>Gravitic Aura (Ex): The astronomical mass of the Death Star causes great disturbances within the localized area. See the following table for effects based on proximity. The Fortitude save DC is Strength-based.</p><p></p><p>Radius........hp damage*......Death..................Unconsciousness...Stunning</p><p>20,480 ft ...10%.................DC 128,685...........-........................-</p><p>61,440 ft ...2%...................DC 128,685..........-.........................-</p><p>204,080 ft..-......................-........................DC 128,685..........-</p><p>614,400 ft..-......................-........................-........................DC 128,685</p><p>*Your maximum hit points are reduced by this amount each round.</p><p></p><p>Gravitic Mastery (Su): The Death Star is not subject to gravity, including its own. It can control the ebb and flow of its own gravity, giving it a +80 elemental mastery bonus to its armor class, attack rolls, ability checks, DC for special abilities, and saving throws.</p><p></p><p>Heat Aura (Ex): The area surrounding this nuclear battery radiates intense, incinerating heat. See the following table for damage per round based on proximity.</p><p></p><p>Radius.................Divine Fire Damage</p><p>20,480 miles.........1,984d1000 (average 992,992)</p><p>61,440 miles.........480d1000 (average 240,240)</p><p>204,800 miles.......96d1000 (average 48,048)</p><p>614,400 miles.......32d1000 (average 16,016)</p><p></p><p>Immunity to Magic (Su): The Death Star is immune to all spells and spell-like abilities that allow resistance.</p><p></p><p>Magnetar (Ex): Once the death Star has identified a target for termination the two beings are inextricably linked and the Death Star can follow it anywhere. Treat as spell stowaway attuned to any magical modes of transportation.</p><p></p><p>Pulsed X-Ray (Su): The Death Star can emit a pulsed x-ray each round as a free action. The wave targets everything within a range of 1,024,000 miles. Those within the area of effect also suffer 4,000d1000 divine fire damage (average 2,002,000).</p><p></p><p>Regeneration (Ex): The Death Star’s fast healing functions even when it is brought below 0 hp. The Death Star can only be truly destroyed by reducing it to 0 hp and then using a wish or miracle to keep it destroyed. The Death Star regrows severed limbs in 1d6 rounds, and it can reattach a severed member instantly by holding it to the stump.</p><p></p><p>Rejuvenation (Su): Three times per day, the Death Star can restore itself to full hp.</p><p></p><p>Starquake (Ex): The death throes of the Death Star result in a cosmic conflagration much akin to a not-so-miniature supernova. See the following table for damage. Blast damage should be treated as bludgeoning damage. The effect is roughly equivalent to 4.8 exatons of TNT.</p><p></p><p>Radius.................Disintegration........Fireball......Blast Radiation*</p><p>143,360 miles.......DC 128,080...........44,800d6 ..64,000d6............6,400</p><p>337,920 miles.......-.........................44,800d6 ..64,000d6............6,400</p><p>1,024,000 miles.....-........................-.............64,000d6............6,400</p><p>1,536,000 miles.....-........................-.............6,400d6..............640</p><p>2,048,000 miles.....-........................-.............640d6................64</p><p>2,560,000 miles.....-........................-.............64d6..................-</p><p>*Ability damage to Strength, Dexterity, and Constitution.</p><p></p><p>Superluminal (Ex): The Death Star travels at one hundred twenty-eight times the speed of light.</p><p></p><p>Unearthly Construction (Ex): The Death Star uses d1000s for Hit Dice and has maximum hp per Hit Die.</p><p></p><p>World-Scouring Roar (Su): Once per day, the Death Star can emit a roaring noise that kills or destroys up to 256,000 creatures within a 102,400,400-ft (about 19,394 miles) radius, centered on the Death Star. A successful Will save (DC 128,085) resists the effect, but targets within range still take 51,200d8 points of sonic damage (average 230,400). Creatures immune to death effects are still vulnerable to this attack.</p><p></p><p>Immunities: ability damage, ability drain, death effects, disease, energy damage, energy drain, mind-affecting effects, paralysis, petrification, poison, polymorphing, stunning, wounding.</p></blockquote><p></p>
[QUOTE="Servitor of Wrath, post: 2827723, member: 40272"] This got purged, so here it is again. The offer to check my math is still up. ;) The Death Star Macro-Large Construct Hit Dice: 256,000d1000+43,980,465,111,040 (43,980,721,111,040 hp) Initiative: +84 Speed: Fly 7,194,893,899,136 ft (perfect) Armor Class: 2,263,450 (-1,024 size, +4 Dex, +80 gravitic mastery, +2,187,590 natural, +51,200 insight, +25,600 luck) Base Attack/Grapple: +192,000/+193,007 Attack: Slam +191,651 melee (988,849,111,040d10+597, average 5,438,670,111,317) Full Attack: 2 slams +191,651 melee (988,849,111,040d10+597, average 5,438,670,111,317) Space/Reach: 10,240 ft/10,240 ft Special Attacks: Gravitic aura, heat aura, pulsed x-ray, starquake, world-scouring roar Special Qualities: Accretion, construct traits, DR 1500/- or 85333/epic, darkvision 61,440 ft, fast healing 128,010, gravitic mastery, immunities, immunity to magic, low-light vision, magnetar, regeneration, rejuvination, SR 128,010, superluminal, unearthly construction Saves: Fort +85,413, Ref +85,417, Will +85,419 Abilities: Str 1204 (+597 modifier), Dex 18, Con -, Int -, Wis 22, Cha 1 Environment: Outer Space Organization: Unique Challenge Rating: 73,683 Treasure: None Alignment: Neutral Advancement: - The Death Star gains +72 virtual size categories. [I]A ball of incinerating heat surrounding this automaton is palpable. At its center you can discern a dark grey humanoid shape the approximate size of a mountain, but proportionally built like a stocky dwarf. The surface of the figure is featureless; in fact it seems to bubble and ripple as if constantly boiling.[/I] Accretion (Ex): Anyone striking the Death Star must make a DC 128,685 Strength check to be able to retrieve their weapon (or appendage) from the automaton’s surface following each and every attack. The DC is Strength-based. Gravitic Aura (Ex): The astronomical mass of the Death Star causes great disturbances within the localized area. See the following table for effects based on proximity. The Fortitude save DC is Strength-based. Radius........hp damage*......Death..................Unconsciousness...Stunning 20,480 ft ...10%.................DC 128,685...........-........................- 61,440 ft ...2%...................DC 128,685..........-.........................- 204,080 ft..-......................-........................DC 128,685..........- 614,400 ft..-......................-........................-........................DC 128,685 *Your maximum hit points are reduced by this amount each round. Gravitic Mastery (Su): The Death Star is not subject to gravity, including its own. It can control the ebb and flow of its own gravity, giving it a +80 elemental mastery bonus to its armor class, attack rolls, ability checks, DC for special abilities, and saving throws. Heat Aura (Ex): The area surrounding this nuclear battery radiates intense, incinerating heat. See the following table for damage per round based on proximity. Radius.................Divine Fire Damage 20,480 miles.........1,984d1000 (average 992,992) 61,440 miles.........480d1000 (average 240,240) 204,800 miles.......96d1000 (average 48,048) 614,400 miles.......32d1000 (average 16,016) Immunity to Magic (Su): The Death Star is immune to all spells and spell-like abilities that allow resistance. Magnetar (Ex): Once the death Star has identified a target for termination the two beings are inextricably linked and the Death Star can follow it anywhere. Treat as spell stowaway attuned to any magical modes of transportation. Pulsed X-Ray (Su): The Death Star can emit a pulsed x-ray each round as a free action. The wave targets everything within a range of 1,024,000 miles. Those within the area of effect also suffer 4,000d1000 divine fire damage (average 2,002,000). Regeneration (Ex): The Death Star’s fast healing functions even when it is brought below 0 hp. The Death Star can only be truly destroyed by reducing it to 0 hp and then using a wish or miracle to keep it destroyed. The Death Star regrows severed limbs in 1d6 rounds, and it can reattach a severed member instantly by holding it to the stump. Rejuvenation (Su): Three times per day, the Death Star can restore itself to full hp. Starquake (Ex): The death throes of the Death Star result in a cosmic conflagration much akin to a not-so-miniature supernova. See the following table for damage. Blast damage should be treated as bludgeoning damage. The effect is roughly equivalent to 4.8 exatons of TNT. Radius.................Disintegration........Fireball......Blast Radiation* 143,360 miles.......DC 128,080...........44,800d6 ..64,000d6............6,400 337,920 miles.......-.........................44,800d6 ..64,000d6............6,400 1,024,000 miles.....-........................-.............64,000d6............6,400 1,536,000 miles.....-........................-.............6,400d6..............640 2,048,000 miles.....-........................-.............640d6................64 2,560,000 miles.....-........................-.............64d6..................- *Ability damage to Strength, Dexterity, and Constitution. Superluminal (Ex): The Death Star travels at one hundred twenty-eight times the speed of light. Unearthly Construction (Ex): The Death Star uses d1000s for Hit Dice and has maximum hp per Hit Die. World-Scouring Roar (Su): Once per day, the Death Star can emit a roaring noise that kills or destroys up to 256,000 creatures within a 102,400,400-ft (about 19,394 miles) radius, centered on the Death Star. A successful Will save (DC 128,085) resists the effect, but targets within range still take 51,200d8 points of sonic damage (average 230,400). Creatures immune to death effects are still vulnerable to this attack. Immunities: ability damage, ability drain, death effects, disease, energy damage, energy drain, mind-affecting effects, paralysis, petrification, poison, polymorphing, stunning, wounding. [/QUOTE]
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