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I GM'ed Castles and Crusades for the first time this weekend
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<blockquote data-quote="Henry" data-source="post: 2306534" data-attributes="member: 158"><p>Mainly for the same reasons I do: We enjoy more the character customization options that are spelled out in the rules and supplements, rather than "winging it" with C&C, plus a bunch of add-on rules and generalized skill checks. In the end, both give you a game where things happened, and the same kinds of events happened, but how you get there is a very different process, and whereas some people don't enjoy the added rules and prefer a simpler path, others relish the add-ons and enjoy what it gives them.</p><p></p><p>I'm the kind of guy who will spend a week on character options before a D&D game (and used to even under 2nd edition, which I don't think I EVER played a core rules game of), and I'll pore over options and tinker with things a hundred times before settling on the final PC. In C&C, you can make a straightforward character in under thirty minutes (more like ten minutes once you've done it once). Depending on the kind of game you want, that's a blessing - or a curse.</p><p></p><p>Same deal with them. We sat down, we made characters, and we PLAYED THE GAME. We didn't involve with lots of roleplay (we could've, but it wasn't what we aimed for), they gave one or two sentence reasons for existance and adventure, and OFF they went.</p></blockquote><p></p>
[QUOTE="Henry, post: 2306534, member: 158"] Mainly for the same reasons I do: We enjoy more the character customization options that are spelled out in the rules and supplements, rather than "winging it" with C&C, plus a bunch of add-on rules and generalized skill checks. In the end, both give you a game where things happened, and the same kinds of events happened, but how you get there is a very different process, and whereas some people don't enjoy the added rules and prefer a simpler path, others relish the add-ons and enjoy what it gives them. I'm the kind of guy who will spend a week on character options before a D&D game (and used to even under 2nd edition, which I don't think I EVER played a core rules game of), and I'll pore over options and tinker with things a hundred times before settling on the final PC. In C&C, you can make a straightforward character in under thirty minutes (more like ten minutes once you've done it once). Depending on the kind of game you want, that's a blessing - or a curse. Same deal with them. We sat down, we made characters, and we PLAYED THE GAME. We didn't involve with lots of roleplay (we could've, but it wasn't what we aimed for), they gave one or two sentence reasons for existance and adventure, and OFF they went. [/QUOTE]
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I GM'ed Castles and Crusades for the first time this weekend
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