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I go away, and I miss a whole edition - Help?!
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<blockquote data-quote="haakon1" data-source="post: 5980863" data-attributes="member: 25619"><p>Your choices are many.</p><p></p><p>To decide, you need to think about:</p><p>1) when you want to play</p><p>2) what you want from support materials</p><p>3) what you have to spend</p><p>4) whether you have a group or not</p><p>5) what kind of rules you'd like</p><p>6) what kind of setting you want</p><p></p><p>Pathfinder:</p><p>1) in print now</p><p>2) lots of support materials from Paizo and Kobold Quarterly/Open Design, lots of new stuff on that way, mostly compatible with 3e materials</p><p>3) online rules download is free/rules are normal price</p><p>4) many FLGS sponsor organized play</p><p>5) rules are improved 3.5e (d20), with traditional D&D feel</p><p>6) setting of its own, adding steampunk stuff</p><p></p><p>3.5e:</p><p>1) out of print</p><p>2) tons and tons of support material from myriad publishers, but not new stuff, unless you use Pathfinder materials</p><p>3) free to you since you already own it</p><p>4) not company supported, so no FLGS events</p><p>5) rules are 3.5e (d20), with traditional D&D feel</p><p>6) settings supported are many, with Greyhawk and Forgotten Realms as the primary ones</p><p></p><p>4e:</p><p>1) in print for now; if you want it, I'd buy now -- 3.5e stuff went up in price after they stopped printing it</p><p>2) lots of support, mostly from WOTC and one other publisher (way less third party stuff than 3e)</p><p>3) probably the most costly</p><p>4) FLGS open play exists</p><p>5) rules not much like traditional D&D, IMHO. You can see thousands and thousands of pages of arguments about this. It's a love it or hate it thing.</p><p>6) setting is mostly its own setting</p><p></p><p>5e: Not in print yet, hard to say what it will be like.</p><p></p><p>Earlier editions than 3.5: You do the math, but they are fairly popular.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5980863, member: 25619"] Your choices are many. To decide, you need to think about: 1) when you want to play 2) what you want from support materials 3) what you have to spend 4) whether you have a group or not 5) what kind of rules you'd like 6) what kind of setting you want Pathfinder: 1) in print now 2) lots of support materials from Paizo and Kobold Quarterly/Open Design, lots of new stuff on that way, mostly compatible with 3e materials 3) online rules download is free/rules are normal price 4) many FLGS sponsor organized play 5) rules are improved 3.5e (d20), with traditional D&D feel 6) setting of its own, adding steampunk stuff 3.5e: 1) out of print 2) tons and tons of support material from myriad publishers, but not new stuff, unless you use Pathfinder materials 3) free to you since you already own it 4) not company supported, so no FLGS events 5) rules are 3.5e (d20), with traditional D&D feel 6) settings supported are many, with Greyhawk and Forgotten Realms as the primary ones 4e: 1) in print for now; if you want it, I'd buy now -- 3.5e stuff went up in price after they stopped printing it 2) lots of support, mostly from WOTC and one other publisher (way less third party stuff than 3e) 3) probably the most costly 4) FLGS open play exists 5) rules not much like traditional D&D, IMHO. You can see thousands and thousands of pages of arguments about this. It's a love it or hate it thing. 6) setting is mostly its own setting 5e: Not in print yet, hard to say what it will be like. Earlier editions than 3.5: You do the math, but they are fairly popular. [/QUOTE]
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