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I got a copy of CROOKS for M&M...
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<blockquote data-quote="Teflon Billy" data-source="post: 1135130" data-attributes="member: 264"><p>...and I have to say: Holy Crap! This is another shot out of the park for M&M.</p><p></p><p>First off the easy stuff: The art is--as per usual--beautiful, Genre-appropriate and exciting. i don't think there is a "dud" in the entrie book art-wise. </p><p></p><p>If you think that M&M has previously done a good job with their art then you will not be dissapointed. Even the introductory comic is good (it makes <strong>The Pugilist</strong>, who I have been lukewarm on up until now, seem really cool).</p><p></p><p>Moving on, the first section is (for me) of incredible utility. A whole chapter on Mooks; the "hired help" that supervillains have. Thugs, Combat Droids, Vampire Minions, Spies, Ninjas, Sky Pirates, cultists...and many, many more. This chapter is going to see a <em>lot</em> of use in my game.</p><p></p><p>the meat of the book, the CROOKS themselves are a really well-realized bunch. My main complaint about the old <strong>Champions </strong>material was that, by and large, the endless books of Villains all seemed to be filled with characters that I would have though tof myself. This book is packed with really imaginative stuff (Though the absence of a more complete writeup on <strong>Gepetto</strong>, my favorite Iconic Baddie from the core book was kind of saddening). </p><p></p><p>Standouts in this chapter (IMO) are <strong>The Nihilist</strong>, <strong>Murder Man and Butcher Boy</strong>, <strong>Beholder</strong>, <strong>Spasm</strong>, <strong>Czar</strong> and <strong>Iron Cross</strong>.</p><p></p><p>Space-wasters include the "All Wigger" graffiti artists <strong>Tag Team</strong> (no black or hispanic kid in there at all?...maybe I misunderstand the RL scene) and the "Shallow Teenage Girl" group, <strong>The Clique</strong>. I suspect others may have use for them, but they kind of fell on deaf ears here (Deaf Ears? Blind Eyes maybe? Ok...revoke my Metaphor License)</p><p></p><p>Anyway, moving on; the new rules for Villain Player Characters look cool. The feats are interesting and well-balanced, and the rules for a Legal System (something that has been a long time coming in super-games IMO) will see use in my campaign even with PC's as heroes.</p><p></p><p>Finally...I <em>love</em> the glimpse we are given of the META-4 Setting. I loved <strong>Freedom City</strong>; indeed, felt it was the best RPG product of any type last year, but if the META-4 setting is produced to the same quality standards that we've seen from M&M thus far I suspect it will be a <em>lot</em> of folks (at least those who grew up in the same era of comics I did) default setting. It's history cleverly takes into account not only real-world politcal history, but th history of the comic book industry as well.</p><p></p><p>I'll write up a proper review for EN World shortly, but I just wanted to post <em>something</em> about this wicked product immediately<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 1135130, member: 264"] ...and I have to say: Holy Crap! This is another shot out of the park for M&M. First off the easy stuff: The art is--as per usual--beautiful, Genre-appropriate and exciting. i don't think there is a "dud" in the entrie book art-wise. If you think that M&M has previously done a good job with their art then you will not be dissapointed. Even the introductory comic is good (it makes [b]The Pugilist[/b], who I have been lukewarm on up until now, seem really cool). Moving on, the first section is (for me) of incredible utility. A whole chapter on Mooks; the "hired help" that supervillains have. Thugs, Combat Droids, Vampire Minions, Spies, Ninjas, Sky Pirates, cultists...and many, many more. This chapter is going to see a [i]lot[/i] of use in my game. the meat of the book, the CROOKS themselves are a really well-realized bunch. My main complaint about the old [b]Champions [/b]material was that, by and large, the endless books of Villains all seemed to be filled with characters that I would have though tof myself. This book is packed with really imaginative stuff (Though the absence of a more complete writeup on [b]Gepetto[/b], my favorite Iconic Baddie from the core book was kind of saddening). Standouts in this chapter (IMO) are [b]The Nihilist[/b], [b]Murder Man and Butcher Boy[/b], [b]Beholder[/b], [b]Spasm[/b], [b]Czar[/b] and [b]Iron Cross[/b]. Space-wasters include the "All Wigger" graffiti artists [b]Tag Team[/b] (no black or hispanic kid in there at all?...maybe I misunderstand the RL scene) and the "Shallow Teenage Girl" group, [b]The Clique[/b]. I suspect others may have use for them, but they kind of fell on deaf ears here (Deaf Ears? Blind Eyes maybe? Ok...revoke my Metaphor License) Anyway, moving on; the new rules for Villain Player Characters look cool. The feats are interesting and well-balanced, and the rules for a Legal System (something that has been a long time coming in super-games IMO) will see use in my campaign even with PC's as heroes. Finally...I [i]love[/i] the glimpse we are given of the META-4 Setting. I loved [b]Freedom City[/b]; indeed, felt it was the best RPG product of any type last year, but if the META-4 setting is produced to the same quality standards that we've seen from M&M thus far I suspect it will be a [i]lot[/i] of folks (at least those who grew up in the same era of comics I did) default setting. It's history cleverly takes into account not only real-world politcal history, but th history of the comic book industry as well. I'll write up a proper review for EN World shortly, but I just wanted to post [i]something[/i] about this wicked product immediately:) [/QUOTE]
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