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I got Cry Havoc...
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<blockquote data-quote="Trainz" data-source="post: 1184749" data-attributes="member: 2122"><p>Sounds very interesting Baraendur, but I really want to give a shot at making a very simple system.</p><p> </p><p>You see, when all is said and done, you can simply use the CR of a creature. Base a unit on the creature's CR, create a system that grades each CR units with a standard AC, BAB and all that, and there you go.</p><p> </p><p>You could complicate it as much as you want, taking into account area of effect spells, ranged weapons, and all that, or simply leave it down and dirty.</p><p> </p><p>I think I'll go midway, allowing commanders to improve a unit's efficiency, but not much more. I want a battle to be resolved in about 10 minutes game time.</p><p> </p><p>And I'll also take into account mixed units. This is gonna be fun !</p></blockquote><p></p>
[QUOTE="Trainz, post: 1184749, member: 2122"] Sounds very interesting Baraendur, but I really want to give a shot at making a very simple system. You see, when all is said and done, you can simply use the CR of a creature. Base a unit on the creature's CR, create a system that grades each CR units with a standard AC, BAB and all that, and there you go. You could complicate it as much as you want, taking into account area of effect spells, ranged weapons, and all that, or simply leave it down and dirty. I think I'll go midway, allowing commanders to improve a unit's efficiency, but not much more. I want a battle to be resolved in about 10 minutes game time. And I'll also take into account mixed units. This is gonna be fun ! [/QUOTE]
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