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I got inspired by this picture. How do I flesh him out as the Big Bad?
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<blockquote data-quote="Delandel" data-source="post: 6387907" data-attributes="member: 81364"><p><span style="color: #000000"><em>"Your panicked mind is a sweet nectar and I am very thirsty. I'm going to savor every. Last. Drop."</em></span><strong><span style="color: #000000"></span></strong></p><p><strong><span style="color: #000000"></span></strong></p><p><strong><span style="color: #000000">Greel the Mind Raker</span></strong></p><p><span style="color: #000000">Medium monstrosity (shapechanger), chaotic evil</span></p><p><span style="color: #000000">-------------------------------------------------------------------------</span></p><p><strong><span style="color: #000000">Armor Class </span></strong><span style="color: #000000">14 (19 with <em>Umbral of Hadar</em>)</span></p><p><span style="color: #000000"><strong>Hit Points</strong> 143 (22d8 + 44)</span></p><p><span style="color: #000000"><strong>Speed</strong> 30 ft.</span></p><p><span style="color: #000000">-------------------------------------------------------------------------</span></p><p><span style="color: #000000"><strong>STR</strong> 11 (+0) <strong>DEX</strong> 18 (+4) <strong>CON</strong> 14 (+2) <strong>INT</strong> 11 (+1) <strong>WIS</strong> 12 (+1) <strong>CHA</strong> 20 (+5)</span></p><p><span style="color: #000000">-------------------------------------------------------------------------</span></p><p><span style="color: #000000"><strong>Saving Throws</strong> Wis +6, Cha +10</span></p><p><span style="color: #000000"><strong>Skills</strong> Deception +14, Insight +8, Arcana +6, Intimidation +10</span></p><p><span style="color: #000000"><strong>Damage Resistances</strong> psychic</span></p><p><span style="color: #000000"><strong>Condition Immunities</strong> charmed</span></p><p><span style="color: #000000"><strong>Senses</strong> darkvision 120 ft., passive Perception 11</span></p><p><span style="color: #000000"><strong>Languages</strong> Common</span></p><p><span style="color: #000000"><strong>Challenge</strong> 10</span></p><p><span style="color: #000000">-------------------------------------------------------------------------</span></p><p></p><p><span style="color: #000000"><em><strong>Special Equipment.</strong></em> Greel has the <em>U</em></span><em>mbral of Hadar</em>, <em>Eye of the Disbeliever</em>, and scrolls of<em> Banishment, Dimension Door, .</em></p><p><em></em></p><p><em><strong>Shapechanger.</strong> </em>Greel can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its natural form. Its statistics, other than its size, are the same in each form. Its equipment is not transformed. If slain, Greel reverts to its natural form.</p><p></p><p><em><strong>Embrace of The Void. </strong></em>While wearing no armor and wearing the <em>Umbral of Hadar</em>, Greel add its Charisma bonus to its AC (included).</p><p></p><p><em><strong>Awakened Mind.</strong></em><span style="color: #000000"> Greel can communicate telepathically with any creature it can see within 30 feet. Greel doesn't need to share a language with the creature for it to understand Greel's telepathic utterances, but the creature must be able to understand at least one language.</span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><em><strong>Thought Shield.</strong></em> Greel's thoughts can't be read by telepathy or other means unless it allows it. Greel also has resistance to psychic damage, and whenever a creature deals psychic damage to it, that creature takes the same amount of damage that Greel does.</p><p></p><p><em><strong>Spellcasting.</strong></em> Greel is a 14th-level spellcaster who uses charisma as his spellcasting ability (spell save DC 18, +10 to hit with spell attacks.) Greel has the following spells prepared from the warlock and spell list:</p><p></p><p>Invocations (at will): <em>agonizing blast, armor of shadows, beguiling influence, devil's sight, mask of many faces, repelling blast </em></p><p>Cantrips (at will): <em>chill touch, eldritch blast, mage hand, prestidigitation</em></p><p>5th level (3 slots): <em>clairvoyance, darkness, dimension door, dominate beast, dominate person, dream, evard's black tentacles, hunger of hadar, fly, phantasmal force, scrying, suggestion, telekenesis, tongues, vampiric touch</em></p><p>Arcanum (1 slot): <em>true seeing</em></p><p></p><p><span style="color: #000000"><strong>ACTIONS</strong></span></p><p><span style="color: #000000">-------------------------------------------------------------------------</span></p><p><span style="color: #000000"></span><em><strong>Read Thoughts.</strong></em><span style="color: #000000"> Greel magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, Greel can continue reading its thoughts as long as Greel's concentration isn't broken. While reading the target's mind, Greel has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><em><strong>Create Thrall.</strong></em> Greel can use its action to touch an incapacitated humanoid. That creature is then charmed by Greel until a remove curse spells is cast on it, the charmed condition is removed from it, or Greel uses this feature again.</span></p><p><span style="color: #000000">Greel can communicate telepathically with the charmed creature as long as the two of them are on the same plane of existence.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><strong><em>Multiattack. </em></strong>Greel makes three eldritch blast attacks.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><em><strong>Eldritch Blast.</strong></em> <em>Ranged Spell Attack:</em> +10 to hit, range 120 ft., one target. <em>Hit:</em> 10 (1d10+5) force damage. Greel can push the creature up to 10 feet away in a straight line.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000"><strong>REACTIONS</strong></span></p><p><span style="color: #000000">-------------------------------------------------------------------------</span></p><p><span style="color: #000000"><em><strong>Entropic Ward (recharges when Greel finishes a short or long rest).</strong></em> When a creature makes an attack roll against Greel, it can impose disadvantage on that roll. If the attack misses Greel, it's next attack roll against the creature has advantage if Greel makes it before the end of its next turn.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span><span style="color: #000000">Greel is a master manipulator. As a doppelganger, it can easily hide in plain sight by changing its appearance, using <em>Mask of Many Faces</em> to have its clothing match if needed, and <em>Tongues</em> to speak the language of any creature it wants to pass off as. Greel's ability to read thoughts bolsters its already impressive silver tongue, allowing the creature to effortlessly deceive people. All these traits combined, Greel can get practically anyone and everyone to do what it wants, all while keeping itself very safe from potential exposure.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Greel is a master spy and a master of information. Not only is it a master of disguise to spy on people in person, but Greel can also keep tabs on locations with <em>Clairvoyance</em> and people with <em>Scrying</em>.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">What are this creature's motives? No one knows for sure.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">(Rough draft of the monster stats. Will keep fleshing it out. I'm going to add legendary stuff to it.)</span></p></blockquote><p></p>
[QUOTE="Delandel, post: 6387907, member: 81364"] [COLOR=#000000][I]"Your panicked mind is a sweet nectar and I am very thirsty. I'm going to savor every. Last. Drop."[/I][/COLOR][B][COLOR=#000000] Greel the Mind Raker[/COLOR][/B] [COLOR=#000000]Medium monstrosity (shapechanger), chaotic evil[/COLOR] [COLOR=#000000]-------------------------------------------------------------------------[/COLOR] [B][COLOR=#000000]Armor Class [/COLOR][/B][COLOR=#000000]14 (19 with [I]Umbral of Hadar[/I])[/COLOR] [COLOR=#000000][B]Hit Points[/B] 143 (22d8 + 44)[/COLOR] [COLOR=#000000][B]Speed[/B] 30 ft.[/COLOR] [COLOR=#000000]-------------------------------------------------------------------------[/COLOR] [COLOR=#000000][B]STR[/B] 11 (+0) [B]DEX[/B] 18 (+4) [B]CON[/B] 14 (+2) [B]INT[/B] 11 (+1) [B]WIS[/B] 12 (+1) [B]CHA[/B] 20 (+5)[/COLOR] [COLOR=#000000]-------------------------------------------------------------------------[/COLOR] [COLOR=#000000][B]Saving Throws[/B] Wis +6, Cha +10[/COLOR] [COLOR=#000000][B]Skills[/B] Deception +14, Insight +8, Arcana +6, Intimidation +10[/COLOR] [COLOR=#000000][B]Damage Resistances[/B] psychic [B]Condition Immunities[/B] charmed[/COLOR] [COLOR=#000000][B]Senses[/B] darkvision 120 ft., passive Perception 11[/COLOR] [COLOR=#000000][B]Languages[/B] Common[/COLOR] [COLOR=#000000][B]Challenge[/B] 10[/COLOR] [COLOR=#000000]-------------------------------------------------------------------------[/COLOR] [COLOR=#000000][I][B]Special Equipment.[/B][/I] Greel has the [I]U[/I][/COLOR][I]mbral of Hadar[/I], [I]Eye of the Disbeliever[/I], and scrolls of[I] Banishment, Dimension Door, . [B]Shapechanger.[/B] [/I]Greel can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its natural form. Its statistics, other than its size, are the same in each form. Its equipment is not transformed. If slain, Greel reverts to its natural form. [I][B]Embrace of The Void. [/B][/I]While wearing no armor and wearing the [I]Umbral of Hadar[/I], Greel add its Charisma bonus to its AC (included). [I][B]Awakened Mind.[/B][/I][COLOR=#000000] Greel can communicate telepathically with any creature it can see within 30 feet. Greel doesn't need to share a language with the creature for it to understand Greel's telepathic utterances, but the creature must be able to understand at least one language.[/COLOR][COLOR=#000000] [/COLOR][I][B]Thought Shield.[/B][/I] Greel's thoughts can't be read by telepathy or other means unless it allows it. Greel also has resistance to psychic damage, and whenever a creature deals psychic damage to it, that creature takes the same amount of damage that Greel does. [I][B]Spellcasting.[/B][/I] Greel is a 14th-level spellcaster who uses charisma as his spellcasting ability (spell save DC 18, +10 to hit with spell attacks.) Greel has the following spells prepared from the warlock and spell list: Invocations (at will): [I]agonizing blast, armor of shadows, beguiling influence, devil's sight, mask of many faces, repelling blast [/I] Cantrips (at will): [I]chill touch, eldritch blast, mage hand, prestidigitation[/I] 5th level (3 slots): [I]clairvoyance, darkness, dimension door, dominate beast, dominate person, dream, evard's black tentacles, hunger of hadar, fly, phantasmal force, scrying, suggestion, telekenesis, tongues, vampiric touch[/I] Arcanum (1 slot): [I]true seeing[/I] [COLOR=#000000][B]ACTIONS[/B] ------------------------------------------------------------------------- [/COLOR][I][B]Read Thoughts.[/B][/I][COLOR=#000000] Greel magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is within range, Greel can continue reading its thoughts as long as Greel's concentration isn't broken. While reading the target's mind, Greel has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. [I][B]Create Thrall.[/B][/I] Greel can use its action to touch an incapacitated humanoid. That creature is then charmed by Greel until a remove curse spells is cast on it, the charmed condition is removed from it, or Greel uses this feature again. Greel can communicate telepathically with the charmed creature as long as the two of them are on the same plane of existence. [B][I]Multiattack. [/I][/B]Greel makes three eldritch blast attacks. [I][B]Eldritch Blast.[/B][/I] [I]Ranged Spell Attack:[/I] +10 to hit, range 120 ft., one target. [I]Hit:[/I] 10 (1d10+5) force damage. Greel can push the creature up to 10 feet away in a straight line. [/COLOR][COLOR=#000000][B]REACTIONS[/B] ------------------------------------------------------------------------- [I][B]Entropic Ward (recharges when Greel finishes a short or long rest).[/B][/I] When a creature makes an attack roll against Greel, it can impose disadvantage on that roll. If the attack misses Greel, it's next attack roll against the creature has advantage if Greel makes it before the end of its next turn. [/COLOR][COLOR=#000000]Greel is a master manipulator. As a doppelganger, it can easily hide in plain sight by changing its appearance, using [I]Mask of Many Faces[/I] to have its clothing match if needed, and [I]Tongues[/I] to speak the language of any creature it wants to pass off as. Greel's ability to read thoughts bolsters its already impressive silver tongue, allowing the creature to effortlessly deceive people. All these traits combined, Greel can get practically anyone and everyone to do what it wants, all while keeping itself very safe from potential exposure. Greel is a master spy and a master of information. Not only is it a master of disguise to spy on people in person, but Greel can also keep tabs on locations with [I]Clairvoyance[/I] and people with [I]Scrying[/I]. What are this creature's motives? No one knows for sure. (Rough draft of the monster stats. Will keep fleshing it out. I'm going to add legendary stuff to it.)[/COLOR] [/QUOTE]
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I got inspired by this picture. How do I flesh him out as the Big Bad?
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