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I got Races of the Wild, you got the questions
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<blockquote data-quote="Kae'Yoss" data-source="post: 2016758" data-attributes="member: 4134"><p>Halflings Druid - they get another set of spontaneous casting spells (not just a lot of animals), a special link to his animal companion that grants him bonuses to use it as a mount, and undersized wild shape (everything one size smaller, but they get to use it more often)</p><p>Halfling Monk - only d6, but more skill points; gets skirmish (as the scout ability - extra damage and AC when moving 10+ feet in the round); weapon finesse instead of normal 2nd-lv bnus feat, and size matters not (bonuses to grapple and stunning fist dc against monsters 2+ size categories bigger</p><p>Halfling Barbarian - of course not! It's rogue. They can get ranged SA twice (each time they get an additional 1d6 for ranged SA but 1d6 less for melee); thief's luck (reroll some ref saves), and sniping mastery as special ability at level 10 (use sniping with -10 and as free action)</p><p></p><p></p><p>Luckstealer: Halfling gambler and spellcaster that gets luck-related abilities including good luck for you and bad luck for enemies. can be entered at 7th, and has 7/10 spellcasting levels. The DC 20 Lore check is "A luckstealer can steal people's luck - it's a sort of curse - but the effects don't last very long. Almost all of them used to be sorcerers"</p><p></p><p>Whisperknife: Rogue-like halflings who take vengeance against those who wronged the halflings. Again, the lore check, dc 15: "These so-called assassins are known as whisper-knives. Some are actually assassins, and they kill for money, Most are secret defenders of the halfling race, stealthy and ruthless blademasters who use their martial skills to make other fok answer for injuries they do to halflings. Not every halfling caravan or settlement is watched over by a whisperknife, but you never know which ones are."</p><p></p><p></p><p></p><p>Sky domain: Better fly/glide speed, spot as class skill.</p><p>You get Raptor's sight, summon dire hawk, enduring flight, aerial alacrity, control winds, wind walk, reverse gravity, mastery of the sky and summon devoted roc (many of these are new spells)</p><p></p><p></p><p></p><p>No, the arcane hierophant is only restricted in alignment (non-lawful)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2016758, member: 4134"] Halflings Druid - they get another set of spontaneous casting spells (not just a lot of animals), a special link to his animal companion that grants him bonuses to use it as a mount, and undersized wild shape (everything one size smaller, but they get to use it more often) Halfling Monk - only d6, but more skill points; gets skirmish (as the scout ability - extra damage and AC when moving 10+ feet in the round); weapon finesse instead of normal 2nd-lv bnus feat, and size matters not (bonuses to grapple and stunning fist dc against monsters 2+ size categories bigger Halfling Barbarian - of course not! It's rogue. They can get ranged SA twice (each time they get an additional 1d6 for ranged SA but 1d6 less for melee); thief's luck (reroll some ref saves), and sniping mastery as special ability at level 10 (use sniping with -10 and as free action) Luckstealer: Halfling gambler and spellcaster that gets luck-related abilities including good luck for you and bad luck for enemies. can be entered at 7th, and has 7/10 spellcasting levels. The DC 20 Lore check is "A luckstealer can steal people's luck - it's a sort of curse - but the effects don't last very long. Almost all of them used to be sorcerers" Whisperknife: Rogue-like halflings who take vengeance against those who wronged the halflings. Again, the lore check, dc 15: "These so-called assassins are known as whisper-knives. Some are actually assassins, and they kill for money, Most are secret defenders of the halfling race, stealthy and ruthless blademasters who use their martial skills to make other fok answer for injuries they do to halflings. Not every halfling caravan or settlement is watched over by a whisperknife, but you never know which ones are." Sky domain: Better fly/glide speed, spot as class skill. You get Raptor's sight, summon dire hawk, enduring flight, aerial alacrity, control winds, wind walk, reverse gravity, mastery of the sky and summon devoted roc (many of these are new spells) No, the arcane hierophant is only restricted in alignment (non-lawful) [/QUOTE]
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