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I got Races of the Wild, you got the questions
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<blockquote data-quote="Kae'Yoss" data-source="post: 2025628" data-attributes="member: 4134"><p>Yes, yes, and yes. Note however, that you don't have an animal companion or a familiar any more. You have a companion familiar, as your old animal companion becomes your familiar, too, and gets both sets of benefits</p><p></p><p></p><p></p><p>Nonlawful, BAB +4, Know arc 8, Know nat 8, 2nd-level arcane, 2nd-level divine, trackless step class feature.</p><p></p><p>So unless they made an error with the trackless step (could have meant woodland stride), rangers still need 3 levels of druid.</p><p></p><p></p><p>I'll try (without pages, thoug)</p><p></p><p><strong>Introduction</strong></p><p>What is a Race of the Wild?</p><p>Inside this book</p><p>- What you need to play</p><p></p><p></p><p><strong>Chapter 1: Elves</strong> </p><p>A day in the life</p><p>description</p><p>psychology</p><p>elven life</p><p>elf society and culture</p><p>elves and other races</p><p>religion</p><p>- Alobal Lorfiril</p><p>- Corellon Larethian</p><p>- Deep Sashelas</p><p>- Elebrin Liothiel</p><p>- Hanali Celanil</p><p>- Lolth</p><p>- Sehanine Moonbow</p><p>- Vandria Gilmadrith</p><p>Elf History and Folklore </p><p>Language</p><p>Elf Cities and Settlements</p><p>- The Elven Economy</p><p>- Example Settlement: Windingwater</p><p>Creating Elf Characters</p><p>- Elves as Characters</p><p></p><p><strong>Chapter 2: Halflings</strong> </p><p>A day in the life</p><p>description</p><p>psychology</p><p>halfling life</p><p>halfling society and culture</p><p>religion</p><p>- Yondalla</p><p>- Dalla Thaun</p><p>- Arvoreen</p><p>- Brandobaris</p><p>- Cyrollalee</p><p>- Sheela Peryroyl</p><p>- Urogalan</p><p>Halfling history and folklore</p><p>language</p><p>halfling caravans and towns</p><p>- halfling economy</p><p>- example settlement: Fanta's Meadow</p><p>Creating Halling Characters</p><p>- Halflings as characters.</p><p></p><p><strong>Chapter 3: Raptorans</strong> </p><p>A day in the life</p><p>description</p><p>- Overview</p><p>- Raptoran racial traits</p><p>psychology</p><p>raptoran life</p><p>raptoran society and culture</p><p>religion</p><p>- Nature Worship</p><p>- The Raptoran Pantheon</p><p>raptoran history and folklore</p><p>language</p><p>Example FLock: The Rifinti</p><p>- Important Rifinti Members</p><p>- Rifinti Cliff Dwelling</p><p>Creating raptoran Characters</p><p>- raptoran as characters.</p><p></p><p><strong>Chapter 4: Other races</strong> </p><p>Using this chapter</p><p>- Monster classes</p><p>Catfolk</p><p>Centaur</p><p>Gnoll</p><p>Killoren</p><p>Vital Statistics</p><p></p><p><strong>Chapter 5: Prestige Classes</strong> </p><p>Arcane Hierophant</p><p>Champion of Corellon Larethian</p><p>Luckstealer</p><p>Ruathar</p><p>Skypledged</p><p>Stormtalon</p><p>Whisperknife</p><p>Wildrunner</p><p></p><p><strong>Chapter 6: Character Options</strong></p><p>Skills</p><p>- (List)</p><p>Feats</p><p>- (List)</p><p>Tactical Feats</p><p>- (List)</p><p>Racial Substitution Levels</p><p>- (List)</p><p></p><p><strong>Chapter 7: Equipment and Magic</strong> </p><p>Weapons</p><p>- Weapon Modifications</p><p>Armor</p><p>- Armor Modifications</p><p>- Special Armor Materials</p><p>Gear</p><p>Magic Items</p><p>- (List)</p><p>New Spells</p><p>- (List)</p><p>New Psionic Powers </p><p>- (List)</p><p></p><p><strong>Chapter 8: Campaigns in the Wild</strong> </p><p>Assembling the Group</p><p>the setting</p><p>demographics</p><p>- elf communities</p><p>- halfling communities</p><p>- raptoran communities</p><p>Adventuring in Elf Communities</p><p>Adventuring in halfling communities</p><p>Sample NPC's</p><p>- (list divided by race and "npc's"/"groups")</p><p>Holidays</p><p>- (by race)</p><p>Friends of the Wild</p><p>- Brixashulty</p><p>- Chordevoc</p><p>- Dire Hawk</p><p>- Elven Hound</p><p></p><p><strong>Appendix 1: One Hundred Adventure Ideas</strong> </p><p><strong>Appendix 2: NPC's by CR</strong> </p><p></p><p> </p><p>That's always the case with dark deities. But this time, if they are violently psychopathic, the excuse doesn't work, for Dallah Thaun is agianst violence without reason.</p><p></p><p>You can play a halfling thief with her as patron (hell, you can play a halfling thief regardless of patron), but if you go assassin or thug, you have to seek another excuse deity.</p><p></p><p></p><p></p><p>No. There is a pantheon for them. They just didn't provide the background stuff, only the game statistics, and referred to the FR books. It's something I don't like too much.</p><p>On the other hand, elves didn't fare much better. They did get new gods, and they did get a write-up of them all, but the real new gods were only a couple, the rest were taken from FR, too.</p><p></p><p>I do think that they did this because of space. The book is as large as the others, so they found use for that space after all. They did present a larger format for PrC's, and one I really like. So I don't really mind that they didn't present new gods (I use the setting-specific stuff, anyway, so this doesn't really concern me. I might be tempted to use Dallah Thaun for the FR, though)</p><p></p><p></p><p></p><p>Well, what happened to them? They're still there. And introducing Dannah isn't more or less difficult than introducing any other new deity. It might even be less difficult: You just say that she did have that dark aspect of herself, but it just didn't take any active role until now, and didn't show up in the legends. </p><p></p><p>And if you decide not to use her, then everything's alright, because Yondalla is still the same.</p><p></p><p></p><p></p><p>And so can Dallah Thaun</p><p></p><p></p><p></p><p>It is another option. The option to use the aspect. Beside the fact that she's an aspect of Yondallah, she's just another halfling deitiy. </p><p></p><p></p><p></p><p>??? No it doesn't. This doesn't mean you cannot use any of the other deities. There is no line that says "if you use the Yondalla/Dallah Thaun couple and other halfling gods, a fiendish dire lawyer of Wizards of the Coast jumps out of the book and sues you". In fact, the book gives you the relevant info about several other deities in the halfling pantheon.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2025628, member: 4134"] Yes, yes, and yes. Note however, that you don't have an animal companion or a familiar any more. You have a companion familiar, as your old animal companion becomes your familiar, too, and gets both sets of benefits Nonlawful, BAB +4, Know arc 8, Know nat 8, 2nd-level arcane, 2nd-level divine, trackless step class feature. So unless they made an error with the trackless step (could have meant woodland stride), rangers still need 3 levels of druid. I'll try (without pages, thoug) [b]Introduction[/b] What is a Race of the Wild? Inside this book - What you need to play [B]Chapter 1: Elves[/B] A day in the life description psychology elven life elf society and culture elves and other races religion - Alobal Lorfiril - Corellon Larethian - Deep Sashelas - Elebrin Liothiel - Hanali Celanil - Lolth - Sehanine Moonbow - Vandria Gilmadrith Elf History and Folklore Language Elf Cities and Settlements - The Elven Economy - Example Settlement: Windingwater Creating Elf Characters - Elves as Characters [B]Chapter 2: Halflings[/B] A day in the life description psychology halfling life halfling society and culture religion - Yondalla - Dalla Thaun - Arvoreen - Brandobaris - Cyrollalee - Sheela Peryroyl - Urogalan Halfling history and folklore language halfling caravans and towns - halfling economy - example settlement: Fanta's Meadow Creating Halling Characters - Halflings as characters. [B]Chapter 3: Raptorans[/B] A day in the life description - Overview - Raptoran racial traits psychology raptoran life raptoran society and culture religion - Nature Worship - The Raptoran Pantheon raptoran history and folklore language Example FLock: The Rifinti - Important Rifinti Members - Rifinti Cliff Dwelling Creating raptoran Characters - raptoran as characters. [B]Chapter 4: Other races[/B] Using this chapter - Monster classes Catfolk Centaur Gnoll Killoren Vital Statistics [B]Chapter 5: Prestige Classes[/B] Arcane Hierophant Champion of Corellon Larethian Luckstealer Ruathar Skypledged Stormtalon Whisperknife Wildrunner [b]Chapter 6: Character Options[/b] Skills - (List) Feats - (List) Tactical Feats - (List) Racial Substitution Levels - (List) [B]Chapter 7: Equipment and Magic[/B] Weapons - Weapon Modifications Armor - Armor Modifications - Special Armor Materials Gear Magic Items - (List) New Spells - (List) New Psionic Powers - (List) [B]Chapter 8: Campaigns in the Wild[/B] Assembling the Group the setting demographics - elf communities - halfling communities - raptoran communities Adventuring in Elf Communities Adventuring in halfling communities Sample NPC's - (list divided by race and "npc's"/"groups") Holidays - (by race) Friends of the Wild - Brixashulty - Chordevoc - Dire Hawk - Elven Hound [B]Appendix 1: One Hundred Adventure Ideas[/B] [B]Appendix 2: NPC's by CR[/B] That's always the case with dark deities. But this time, if they are violently psychopathic, the excuse doesn't work, for Dallah Thaun is agianst violence without reason. You can play a halfling thief with her as patron (hell, you can play a halfling thief regardless of patron), but if you go assassin or thug, you have to seek another excuse deity. No. There is a pantheon for them. They just didn't provide the background stuff, only the game statistics, and referred to the FR books. It's something I don't like too much. On the other hand, elves didn't fare much better. They did get new gods, and they did get a write-up of them all, but the real new gods were only a couple, the rest were taken from FR, too. I do think that they did this because of space. The book is as large as the others, so they found use for that space after all. They did present a larger format for PrC's, and one I really like. So I don't really mind that they didn't present new gods (I use the setting-specific stuff, anyway, so this doesn't really concern me. I might be tempted to use Dallah Thaun for the FR, though) Well, what happened to them? They're still there. And introducing Dannah isn't more or less difficult than introducing any other new deity. It might even be less difficult: You just say that she did have that dark aspect of herself, but it just didn't take any active role until now, and didn't show up in the legends. And if you decide not to use her, then everything's alright, because Yondalla is still the same. And so can Dallah Thaun It is another option. The option to use the aspect. Beside the fact that she's an aspect of Yondallah, she's just another halfling deitiy. ??? No it doesn't. This doesn't mean you cannot use any of the other deities. There is no line that says "if you use the Yondalla/Dallah Thaun couple and other halfling gods, a fiendish dire lawyer of Wizards of the Coast jumps out of the book and sues you". In fact, the book gives you the relevant info about several other deities in the halfling pantheon. [/QUOTE]
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